The Metal Gear saga is one of the longest and most recognized franchises in the history of video games.
It was developed over 30 years ago by today’s game developer Hideo Kojima. And until recently this series was his life’s work and a reflection of his growth as an artist.
The franchise is owned and published by Konami and the team behind it has been at the forefront of the game from the beginning. She became a pioneer and popularised stealth games in general, constantly pushing the technical and creative boundaries of the industry.
The study of political and philosophical issues, the use of narrative techniques adapted to film, combined with Kojima’s characteristic style and humour, have made Metal Gear one of the most relevant works of video game culture.
The future of the franchise company is uncertain because Kojima has left Konami.
Judging by the recent actions of the company, such as the use of the brand for the sale of pachinko vending machines in Japan, the picture is bleak. But to comfort me and remind me of the rich history of the series, I’m going to review and revise the best Metal Gear games in its long history.
20. Solid metal gearbox: Social services (2012)
Social Ops was launched for iOS and Android systems as a permanent card game for mobile phones, allowing players to collect and enhance cards representing different characters from most franchise lists.
Then use these cards to go on a mission and meet the battle leaders.
The game contains sequences from other MMS games such as Peace Walker, which can create the illusion that the game has good graphics when played alone.
While the game can be a little fun for card collectors, it was like getting money out of Konami’s pocket. It can contribute to financing the development of the AIVF.
It was not very successful and ceased operations less than a year after the launch. But it’s worth mentioning his bad reputation and his novelty.
19. Metal gears with fixed contact (2009)
Shortly after the release of MGS4 for iOS, another much more fun raid in the field of franchise mobile gaming was launched.
This game features simple gameplay in which the player sends the Old Snake Cannon towards enemies to erase scenes, which can be very entertaining along the way.
This mobile game is not a technical masterpiece, but to be honest, it’s not half as bad.
You can also unlock wallpapers and ringtones for your phone, which is always nice for those of us who like to show off our colors.
18. Tungsten carbide gearboxes (2008)
But the most ambitious and comprehensive mobile game in the series today is Metal Gear Solid Mobile, released by Konami as a paid download from mobile operators such as Verizon.
For hardcore fans, there was also a Metal Gear mobile phone with pre-installed game.
The story focuses on Solid Snake and Otacon after the events of the original PS1 Metal Gear Solid when they founded Philanthropy, an organization whose sole purpose is to remove all metal gears from the face of the earth.
The graphics and gameplay are surprisingly similar to the PS1 classics and are generally very exciting. This name works surprisingly well, despite the limitations of the system.
17. Survival of metal gearboxes (2018)
If the latest franchise game is even inferior to the oldest, you know something has gone wrong.
And oh my God, something went wrong with Metal Gear Survive.
The game, developed by Konami after the break with Kojima, takes the engine, assets and historical elements of MGSV to make a completely different experience than.
Survive preserves and develops the resource gathering and base building aspects of The Phantom Pain, replacing the tactical spy game with a survival role-playing game.
You see your character get wet and hungry as you explore the desert, look for materials and sometimes dive against ill-considered zombies. It even includes wave protection sequences, which is perhaps the most entertaining aspect of the game.
Despite all the fun it brings, the game does not hide the fact that it is a race for money to help Konami recover from the millions spent on the development of MGSV.
The graphs are exactly the same, if not worse, than those of his three-year-old predecessor.
Even the story that could possibly save the game was lovingly depicted with flat characters that were only there to justify the on-screen action.
To tell you the truth, I sleep better at night and forget this game exists. It’s better than cheap fake cell phones.
16. Profit of the hose (1990)
Survival wasn’t Konami’s first experience with Metal Gear without Kojima.
It will be Snake Revenge, the sequel to Metal Gere for the western audience.
Snake’s Revenge, released on MSX2 as a direct sequel to the original, is an entertaining game of which the basic story lacks the charm and depth of Kojima.
It slightly enhances the original feel and even improves gameplay by adding side views and a combat knife.
But the biggest achievement was that Kojima developed , a proprietary suite of ‘s to set a record for the Japanese market.
15. Metal gears: The Phantom of Babylon (2000)
Also known as Metal Gear Solid in Western markets, it is a noncanic sequel to the original MSX game.
On this GBC title, Solid Snake infiltrates a partisan base in Central Africa to prevent them from using the prototype metal equipment to win the civil war.
It was developed by the Japanese branch of Konami, and Kojima-san was the producer of the game.
The gameplay follows Metal Gear 2’s formula with some minor improvements, including the use of a camera that follows the player zone by zone rather than maintaining the reverse screen format.
Another big difference is that the game is divided into stages rather than an ongoing campaign, which makes it more convenient for new (then current) players on the Game Boy.
All in all, Ghost Babel is a solid game that has brought the entire Metal Gear experience to the handheld consoles. And he did so without losing a single drop of his basic playing style or plot structure.
14. Solid metal gearbox: Portable premises (2006)
Another ambitious portable project was the MGS: Portable emergency services, a direct continuation of the MGS2 : Snake Eater, developed by Kojima Productions as the third game in the series for PSP.
He follows the big boss to South America when he stops his main opponent Gene from blowing up a bomb in the United States to build a land of soldiers, the army’s paradise.
The story is mainly told through cartoons with a raw style that gave it a lot of personality.
Although the game takes the most important aspects of the MGS3 game in a fantastic way and adapts them to the game on the go, the PSP buttons and the absence of a second analogue stick, which is designed for clumsy camera usage and clumsy controls, are of great importance.
If you want to try it for yourself, I recommend Portable Ops Plus, a slightly improved version of the game also available on PSP.
13. Metal gear acid (2004)
The first game of the long and successful career of PSP in the franchise was Metal Gear Acid.
This is a turn-based tactical role-playing game in which your actions are determined by cards that the player can collect at all levels or by cards sold in the game shop.
These cards represent items, characters and actions from previous Metal Gear titles with related effects.
Some even came up with recordings of the games they were playing when they were used. They were like a framework of service and nostalgia for the fans every time they were played.
Although a map-based system may seem strange at first, it makes it easier to have fun without losing depth. It also has an exciting story with familiar corners of the series, and it really itches at Metal Gear.
12. Acid metal gears 2 (2005)
The immediate sequel came out a year after the original metallic acid and has a much improved appearance with thermometer graphics and a remarkable use of particle effects that give it a unique style.
The gameplay remains largely the same, simply by adding extra maps and a few small updates.
It’s a great game that I go back every two or three years to quickly get rid of nostalgia. If you liked the first one, you should definitely play a sequel. If you don’t like the original, maybe you can skip this iteration.
11. Metal gearboxes (1987)
The first record is that it will be one of the most influential gaming franchises ever.
The original Metal Gear follows the Hard Snake, which penetrates the outer skies to destroy Metal Gear, a two-walled tank capable of launching nuclear attacks based primarily on stealth.
When many people think of MGS1 when asked where the franchise began, it is a great loss for the revolutionary mechanics, fascinating history and generally excellent control over the original metal device.
This was the beginning of the basic formula of the games, which until recently remained virtually unchanged in the series.
10. Metal gear 2: Fixed hose (1990)
In the same year that the Revenge of the Snake was launched in Western countries, Kojima brought to the Japanese market a real successor to the original model called Metal Gear 2 : A strong snake.
It is designed for MSX2 and contains updated and more colourful graphics, as well as some additions to the game, like the possibility to slide under beds and other surfaces.
This action follows the Hard Snake that invaded the Central Asian country of Zanzibar to rescue Dr. Marv, the scientist who, in the midst of the global oil crisis, developed an alternative to algae-based fossil fuels.
It deals with complex issues such as nuclear proliferation and the nature of war from the perspective of the snake, its enemies and its support unit.
This game was a perfect example of what Koima’s creator was and his vision of the franchise.
It was a game that pushed the boundaries and didn’t hesitate to integrate serious and stimulating ideas into a video game that at that time was still mainly considered as a tool for children’s entertainment.
9. Metal lifting equipment: Revenue (2013)
One of the most unique records in the series is Metal Gear Rising : Revenge is a game that unleashes the traditional hidden object of its predecessors in favor of a hacker and fake action game.
It was developed by the masters of modern art, the Platinum Games, under the close supervision of director and producer Coima.
This is the star MGS2 Raiden, who is now a cyborg samurai (read this on the right), who cuts and dice his enemies in slow motion to prevent an ultra-conservative Colorado senator from killing an American president and launching a new war on terror. It’s a pittance.
Although not officially part of the main series, Metal Gear Rising: Revenge is one of the bravest and most creative free franchises in the world.
8. Tungsten carbide gears V: Ground zero points (2014)
A game that is controversial among Metal Gear fans.
Isn’t that right? This is a criminal short-circuit.
Konami had announced it as an important part of the MGSV experience, but it turned out to be a kind of demo for a pretty expensive game engine.
It can be cleaned up in less than 10 minutes, and although this is basically to show the many different ways MGSV players can do the same work, some fans are terribly disappointed.
And that’s the only reason why Ground Zeroes is not at the top of the list, because in all other respects the game is excellent.
Not only is the penetration of the MGSV version of Guantanamo Bay possible under amazing conditions. But the Fox engine was a technical tour de force. Some even preferred to the finished product of The Phantom Pain.
I’ve played a lot of this game and cleaned up all the optional bets and goals I could achieve.
Even though it seems short, the game is such a masterpiece that I had trouble getting angry about the whole novel and it made me want to know more. Of course you have to play my book.
7. Tungsten carbide gearbox (1998)
The original classic PS1 is where the modern era of franchising began, which most people describe as their knowledge of the series.
It laid the foundation for modern stealth games and remained true to the basic formula of its MSX predecessors.
The 3D graphics and detailed computer-generated image scenes were something the audience had never seen before. And it was perfect to tell your complex story.
Solid Snake’s most emblematic adventure is infiltrating the island of Shadow Moses to neutralize the terrorist group led by his brother Liquid Snake.
During the mission he meets several memorable personalities, such as the brilliant engineer Otakon and the discreet heartbreaker Meryl. This game features some of the most famous bosses in the series, such as Psycho Mantis and Grey Fox. And it presents the first metal sprocket manufactured entirely in 3D: Rex.
It was a breakthrough in the field of interactive storytelling using computer-generated images, game sequences and a beautiful musical score to tell a well-written story. I feel that this game has shown us the future of the series.
6. Solid metal gearbox: Double hoses (2004)
To bring the MGS1 experience to the GameCube and harness the power of the hardware, Hideo Kojima and Shigeru Miyamoto led the development of a remake of the original PS1 classic, which updated both the graphics and gameplay to make it look like MGS2.
They improved the enemy AI and added ego shootings and worked a lot on the small details.
This includes, for example, line-by-line overwriting of the of each speaker in higher quality.
If you want to survive the Shadow of Moses incident, this is your best option.
5. Solid metal gearbox 4: Weapons of the Patriots (2008)
The MGS4 was marketed and launched as one of the flagship products of the PS4 and led the franchise to the 7th generation. boom consoles.
The story follows the prematurely aged snake that travels the world to prevent Ocelot from taking control of a divine AI called Patriots.
It has beautiful graphics that have survived to this day, improved gameplay as an octopus costume, and beautiful music that fans will remember for years to come.
Despite the fact that the story was so confusing and referred to previous games that it is impossible for the new player to understand it, the game still introduced the franchise for many people.
She did this by creating an emotional relationship with her characters and also by showing some epic sequences in the story (including something that can only be described as a battle between Metal Gears).
Some fans complain that a lot of promises were made prior to the release of the game that did not come true in the final product, but the game continues to amaze the imagination in every way.
4. Tungsten carbide gearbox 2: Sons of freedom (2001)
This title was released on PS2 with updated graphics and many new treats for MGS fans.
It added a new level of complexity by eliminating aerial perspective for more natural camera angles, and offered the most refined version of the classic Metal Gear experience.
While all the promotional material and even the introductory mission of the game includes the return of Solid Snake, most of the game actually follows Raiden: a rookie cop who sees Snake as a legend and a role model.
While some people have felt betrayed and disappointed by this relief, Raiding is a great hero who plays a key role in the story of false messages, indoctrination and censorship, all subjects covered in the game.
Other games in the franchise have been improved and have given the player more freedom, but in MGS2 a slightly more linear game has allowed special moments of hard work.
This, combined with a history that is still relevant today, makes it an unforgettable name.
3. Solid metal gearbox: Wandering Peace (2010)
The second Metal Gear game for PSP took everything that worked with handheld operations and improved it , significantly.
The graphics, especially the characters’ faces, were incredibly detailed for the PSP game.
Controls were also creatively improved in order to solve many frustrating problems, even if they occasionally involved some strange work.
The story tells the story of the Big Boss as he builds his Army Without Borders and is about to start producing AI-controlled nuclear tanks.
The Portable Ops comic returns as the main narrative engine, with built-in scenes for playing missions and even tape recordings that the player can listen to at any time.
Overall, the mobile experience is flawless, with offering much content for longer gameplay sessions, which has determined the future of the franchise in terms of both gameplay and story.
2. Tungsten carbide gearbox 3: Snake eaters (2004)
The beginning of the timeline of the series is also one of the most popular games with long-time fans.
AMS3 : The Snake Eater was an innovator in the sense that it replaced the narrow corridors and halls of the previous titles with the Soviet jungle, giving you more freedom to plan how to deal with any situation.
It also introduced a number of mechanisms, such as thirst, hunger and the need to treat wounds rather than just take a few health pills.
Despite the fact that this game is anything but simple, the plot is one of the most structured and easy to understand.
It takes place during the Cold War, thirty years before the original Metal Gear, and presents Naked Snake: a soldier who one day will be the big boss on a mission to neutralize his mentor.
With the most incredible boss fights in the series, an inspiring story that highlights the origins and motivation of most of the characters, and an amazing musical background crowned by a stunning performance by snake eater Cynthia Harrell, it is no wonder that this is the most popular report of the saga.
1. Tungsten carbide gears V: Phantom pain (2015)
More than a year after the publication of the prologue, the second half of the MGSV was put into production and generally accepted.
Phantom Pain supports (and in some cases enhances) the already impressive graphics of Ground Zeroes, as well as its impeccable mechanics, and adds them to an open world of beautiful landscapes.
The plot continues with an in-depth story, with layers of meaning that will tell each player something different.
Each mission can be approached from a thousand angles, and the game is happy that only the small and offers can point you in the right direction.
In addition, you will receive a large number of weapons, tools and companions with which you can develop your strategy.
Each enemy base is intentionally designed so that any boss can fight in this incredibly detailed game.
The construction aspect of the Peace Walker base has also been reconsidered and expanded so that you can visit your base and explore every new development, revealing secrets and even elements of the history of that you would never have seen in if you hadn’t come back from time to time to say hello to your soldiers.
Unfortunately, the game’s compulsive attention to detail has also uncovered threads of omens and plot elements that have led nowhere.
Over time, it became clear that after the conflict between Konami and Kojima, most of the game had to be abandoned because of the latter’s excessive spending on development.
MGSV: Phantom pain was for many a game of the year. But with a lot of time and resources, it could be the game of the decade.
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