Soma Prime, the main weapon, is the main version of the Tenno assault rifle.
Soma Prime is the most important version of Soma, although most statistics are kept with some changes.
Soma Prime has the following basic statistics:
- Accuracy: Possesses 28.6 and is able to accurately hit his enemies at short and medium distances.
- Critical Chance: He has a 30% chance of being critical.
- Critical multiplication factor: Shots do 3 times more damage with critical hits.
- Burn rate: It’s about 15 frames per second.
- Capacity of 200 revolutions per protocol. (100 for Soma Prime)
- Noise : The shots are alarming and warn the enemy if they fire.
- Reboot: It takes 3 seconds to restart the new protocol.
- Status: Has a 10% chance of suddenly delaying the effects of the status.
- Trigger: Automatic – the gun keeps firing and firing when the trigger is pulled.
- Type of damage: Treats 1.2 lump, 4.8 puncture and 6.0 plait damage
Soma Prime requires a championship grade of 7 before it can be used by players and built with its designs and masterpieces.
- Contains the 3 types of physical damage
- High critical probability
- Moderate chance of obtaining the status
- High intensity lighting
- The duration of the projectiles is not limited.
- Large assortment
- 2 polarities
- Very large newspaper format
- High maximum capacity of the cartridge
- Requires Master 7.
TERMS AND CONDITIONS
- Low base damage
- A little slow loading time.
- No natural risks
Soma Prime can be made with its design and pieces, which can be obtained by opening relics or by trading with other players.
They contain the design and samples needed to make Soma Prime:
- Drawing: Lights M1, Meso B3, Neo C1.
- Race: Lith M2, Neo S3
- Receiver: Lith S3, Neo N1, Neo N9.
- Shares: Lith S2, Meso S1, Axi S4.
All relics are currently in the vault, but the relics currently owned by the players can be opened.
Soma Prime has a high firing speed and large ammunition capacity, allowing multiple cartridges to be discharged together with a high critical probability, making it easier to fight critical shots.
It also has a moderate chance of obtaining a status that can also be applied to status specialists. Depending on the modes chosen, the user can use them to his advantage.
Below you will find some examples:
For our essential Soma Prime building we add the usual notch to increase the total damage, as well as the fission chamber, which gives a multiple view of the building.
Vital Sense and Point Strike are added to increase the critical probability and multiplication factor for a massive increase in damage.
We add 2 Elemental Damage Mods to give the assembly elemental damage and Shred to increase the threading and punching speed.
This building takes advantage of Soma Prime’s high burning speed and the ability to overcome successive critical hits in a short period of time.
Since the weapon has a large storage capacity, firing multiple shots should not be a problem, and the faster the speed of the fire, the greater the chance that you will be able to handle critical shots.
This construction is a modified version of the previous one, replacing the heavy gauges by removing the penalty for accuracy and adding Argon Scape.
The argon cover is added to the fan, which increases the chance of criticism when zooming in on the heads of the enemies.
As long as the main shot is fired, the buffer has a certain amount of time, so it has a higher critical chance with consecutive shots – it all depends on the buffer.
This construction is ideal for archers, especially those who like to aim at the head of the enemy, the use of this construction guarantees critical blows.
Retaining only a few previous mods, we replace half of the mounted mods with elementary damage and status mods.
Design elements can be modified by reorganising the mods.
This design focuses on creating state effects when multiple shots are fired. State effects can occur and, in combination with a normal shot, can have a respectable effect.
This building is perfect for working with different sources of damage when needed.
Hybrid design is a mix of critical and status modes in the design and multiple modes of each to form a combination.
The hybrid design aims to overcome both the critical effects and the state effects to compensate for the damage.
This design is ideal for all types of damage, from classic shots to critical hits and from impact status to damage over time.
These are not the only compounds available for Soma Prime, but they are very useful in many situations.
There are many ways to customize these weapons, and all this can vary depending on the user and the choice of modes.
Soma Prime has one of the largest ammunition and magazine reserves in the game.
In addition to a high degree of fire and a reasonable chance of criticism, it is easy to receive consecutive critical hits against enemies.
Due to the high intensity of the fire, the probability of critical and state effects is good, regardless of the basic statistics.
Soma Prime is ideal for catching enemy masses at near average distance and has considerable accuracy.
An assault rifle with a heavy machine gun magazine is now the weapon you want to take into battle.
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