Primary Tiberon Guide

The Tiberon Prime rifle is a basic weapon, a multifunctional rifle that can be converted into an automatic, explosive or semi-automatic weapon.

ABP-1

WEAPON CHARACTERISTICS

The first of Tiberon is the most important variant of Tiberon, where most statistics are kept with some modifications. Unlike Tiberon, it has 3 different recording settings: Fracture, semi and car.

ABP-2

Place of the player-prime minister

The first from Tiberon presents the following basic statistics:

Breakthrough

  • Accuracy: It has an accuracy of 33.3 and is capable of accurately hitting enemies at short and long distances.
  • Critical Chance: A 28% chance of getting one critical shot.
  • Critical multiplication factor: Shots do 3 times more damage with critical hits.
  • Burn rate: Fires approximately 7.38 shells per second.
  • Magazine: Productivity 42 photos per magazine.
  • Noise : The shots are alarming and warn the enemy if they fire.
  • Reboot: It takes 2.0 seconds to restart the new protocol.
  • Status: Has a 20% chance of delaying the effect of the status at once.
  • Trigger: Explosion – Several shots are fired.
  • Type of damage: Milking 13.8 Impact, 18.4 Puncture and 13.8 Laceration

Semi-finished products

  • Accuracy: It has an accuracy of 33.3 and is capable of accurately hitting enemies at short and long distances.
  • Critical Chance: He has a 30% chance of being critical.
  • Critical multiplication factor: Critical hits cause 3.4 times more damage.
  • Burn rate: Fires approximately 6.0 shells per second.
  • Magazine: Productivity 42 photos per magazine.
  • Noise : The shots are alarming and warn the enemy if they fire.
  • Reboot: It takes 2.0 seconds to restart the new protocol.
  • Status: Has a 18% chance of suddenly delaying the effects of the status.
  • Trigger: SEMI – every time you pull the trigger…
  • Type of damage: Milking 13.8 Impact, 18.4 Puncture and 13.8 Laceration

Transport

  • Accuracy: It has an accuracy of 33.3 and is capable of accurately hitting enemies at short and long distances.
  • Critical Chance: A 16% chance of a critical attack per shot.
  • Critical multiplication factor: Images cause 2.8 times more damage when critically struck.
  • Burn rate: Fires approximately 8.33 shells per second.
  • Magazine: Productivity 42 photos per magazine.
  • Noise : The shots are alarming and warn the enemy if they fire.
  • Reboot: It takes 2.0 seconds to restart the new protocol.
  • Status: Has a 32% chance of delaying the effects of the status at once.
  • Trigger: Automatic – the gun keeps firing and firing when the trigger is pulled.
  • Type of damage: Milking 13.8 Impact, 18.4 Puncture and 13.8 Laceration

Tiberon Prime requires 14 skill points before it can be used by players and built with its designs and awls.

PROS

  • Multiple combustion modes
  • Moderate impact damage
  • Moderate damage as a result of a perforation
  • Moderate damage due to cracks
  • Critically high risk (explosion and half-death)
  • High status chances (Explosion and Auto)
  • High intensity lighting
  • Low kickback
  • Good loading speed
  • Good assortment
  • 2 polarities

TERMS AND CONDITIONS

  • The critical probability depends on the type of fire
  • The probability of the condition depends on the method of fire.
  • Requires a Master’s degree 14.
  • No natural risks
  • May require frequent changes of light types

TAKEOVER

The first of Tiberon can be made with their designs and details, which can be obtained by opening relics or by trading with other players.

ABP-3

They contain the design and samples needed to make the Tiberon Prime:.

  • Drawing: Available: Bed A3, Axi L2 Consolidated: Axi O2, Axi O4.
  • Race: Available: Meso T1
  • Receiver: Available: Meso R1 Consolidated: Meso O2, Axi K3.
  • Shares: Presence: Meso T3 vaulted: Bed T2, meso T2.

Building design

Tiberon Prime has different recording modes and has different statistics in addition to these modes, so that the user can use them in any way they want.

You have a choice: Fully automatic, small bursts of fire or semi-automatic fire on enemies.

Tiberon Prime, with its good statistics and balanced damage, can be customized for a variety of situations and used with many settings.

Below you will find some examples:

Critical (half/swing)

ABP-4

Besides the basic damage we have a saw tooth and 2 elementary defect modules for more damage and elementary properties.

Point Strike, Hammer Blow and Vital Sense are merged to give a critical opportunity and a higher critical multiplier.

For multiple shots, the design includes a view armament and a split camera installed on the other models.

In this design, the semi-automatic firing mode makes use of the high critical probabilities built into the mods and an increase in the critical multiplication factor.

This gives it even higher damage capabilities, and with basic adjustments, we can tackle additional damage to weak enemies against the combined element.

Choosing the right combination of elements will have an important effect depending on the user.

This building not only has an excellent chance of survival, but also extremely high critical damage.

ABP-11

Headstroke (halfway/pointstroke)

NPT-5

Using the same mods as the previous model, we exchange the Split Chamber and Vigilante Armaments multi-shot mods and replace them with Shred, which increases punch and speed.

Addition of the argon rifle scope, which provides a buffer that further increases the chance of criticism after the 9-second main shot.

This design is ideal for selecting opponents with head shots or directly by being shot in the head and then shooting other opponents several times in a row.

The piercing allows you to hit multiple enemies, making it easier to eliminate enemies in your area or one after the other.

This design may require some precision, but in any case it will compensate for any damage.

NPT-12

Natural hazards and conditions (semi-explosion)

ABP-6

In this design we keep the jagged, fragmented, split chamber and civil guard weapons and replace the rest with elementary damage modifiers or a combination of elementary damage and status modifiers.

So we have 2 combined elements or a stronger combined element, which guarantees both a chance of a higher status and a small critical chance.

NPT-13

Critical (automatic)

NPT-7

Very similar to the previous model Critical (Semi/Burst) , with the exception of the removal of the Viglante weapons and their replacement by heavy calibre weapons.

This building sacrifices a small number of multiple shots to greatly increase the damage to the base.

The purpose of this building is to cause as much critical damage as possible with large quantities of ammunition and a high burning rate.

It uses the automatic firing mode so that we can perform consecutive shots in a short time with a high probability of critical hits.

This assembly is not very suitable for long distances due to the accuracy of large modifications and is recommended for use on short and medium distances.

NPT-14

Main bulkhead (automatic)

ABP-8

As with the previous build, we kept most of the mods, except that we swapped Split Shot for Argon Scope, eliminating the possibility of multiple shots and increasing the critical chances of upgrading.

It uses the Argon-scope’s buffer memory, which continuously fires at enemies as they try to deal with multiple critical hits.

This design works well when firing at enemies near average range, and the main shots cause an argon buffer, so the remaining shots have a greater critical chance.

NPT-15

Status (Auto)

ABP-9

Based on the design of status (semi-cased) we kept most of the mods and replaced the lynch mobiles with the heavy caliber.

This trade involves exchanging a small number of multiple shots for more damage, thereby increasing the overall elementary damage of the meeting and increasing the likelihood of achieving a high status.

This design is ideal for dealing with large amounts of damage in the low and medium range, while being able to create condition effects that cause either areas or damage over time.

Mixed elements can define a combination of one or two elements, and the user only needs to select the appropriate mods to obtain the desired elements.

NPT-16

These are not the only models available for Tiberon Prime, but they are very useful in many situations.

There are many ways to customize these weapons, and all this can vary depending on the user and the choice of modes.

Revision

The Prime Tiberon appears to some to be a very sophisticated weapon. It has a unique setting that allows the user to switch between semi-automatic mode, explosive mode and automatic mode.

This can be an advantage for the user when selecting an assembly for a single engraving mode, or when creating an assembly for everyone, which the user can take advantage of by changing the engraving mode.

Strategic planning for things like using semi-automatic mode for long range enemies and switching to automatic mode when it’s close by can be a big advantage.

The Tiberon Prime is a universal weapon that can be used very effectively regardless of the type of shooting chosen.

The weapon itself is powerful, but thanks to its strategic use and choice of modes adapted to the situation, Tiberon Prime can be a turning point in the game in the hands of the user.

NPT-10

 

 

 tiberon prime relics,tiberon prime nerf