MTG Arena Wildcards: How to Get Them and the Best Cards to Craft

I wonder how you get the jokers out of the MTG arena? Do you know what to do in the MTG arena? You want to make a map in the MTG Arena but are afraid you will regret it later? You’ve come to the right place! In what follows we’ll look at how to get the best out of your special characters from the MTG Arena.

What are the Wildcards in the MTG Arena?

Let’s start with the basics. The joker is a single card that can be exchanged for another card of the same type of rarity. There are four types of rarities, each of which has its own colour: ordinary (silver), unusual (blue), rare (gold) and mythical (red).

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How do I get tickets for the MTG Arena?

The places are mainly from the MTG Arena download packages, and their bounce rate varies (see below). There are 8 cards in each deck: 5 communities, 2 unusual and 1 myth/reality. Each of these cards has the potential to be a surrogate mark. Note that you can also get places in the repository, but that’s another story we’ve dedicated an entire article to.

Rarity Color Rate Percentage share
Common website Silver 1:3 33%
Insolite Blue 1:5 20%
A rare place Golden 1:24 4%
Myth Red 1:24 4%

When you open the booster packs, you have radians that fill up and follow the number of open packs. The more packages you open, the more they fill until they are filled and you get a special symbol. The exchange symbol is exchanged automatically and the radial symbol is reset.

To check the status of the surrogate tracking, go to the Packages tab. In the upper right corner you will find two shelves. Small radians to follow the following exceptional descending replacement mark and large radians for the rare and mythical descending progressive replacement mark. Radial for unusual jokers will initially be half full.

So for every 6 booster packs you open, you get an extra rare joker. For every 6 booster packs you will receive an extra Weird Wildcard. It is repeated 4 times, then the special symbol that is rare in a department is transformed into a mythical special symbol. When it’s full, the mythical placeholder falls, progress falls, and it returns to the rare placeholder. This process is repeated.

5 MTG Arena Force Regulations

First we’ll see how to approach the work. Next, we will show the 3 safest maps in the arena for the three most important archetypes.

What you can do in the MTG Arena really depends on the goals you set for yourself and what you are doing. So we’re assuming it’s you:

  • Not too much MTG Arena.
  • You want to make cards that you can play in multiple decks.
  • You want to make cards that will see a large part of the game.
  • Aren’t you a hundred percent sure which click you want to play?

1. First play, then tinker

You start your first match in the MTG arena and the great Riesosaurus destroys you. Spend your rare curiosities immediately and create four scary dinosaurs for yourself. In the following competitions you will understand what Ravenous Chupacabra means, and there is also a murder and conclave court.  If your Llanowar-elives get in the way of your dino, you’d rather play something else. But, oops, your porcupines are gone.

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So don’t try to eliminate all your special characters from the MTG Arena right away. Instead, focus on building fun card games with what you have or try some of the card games you have.

2. Decide what type of card you want to play.

Magic the Gathering has 4 main types of bridges:

  • Aggro– An aggressive card game with lots of cheap creatures, wants to finish the game as fast as possible.
  • Control – Slow Deck, tries to eliminate all threats and only then wins, usually zero or very few creatures.
  • Medium Range – adjustable bridge, plays slower on the farm and faster than control, plays many valuable creatures
  • Combo – Unusual winning bridge, including the Millennial Storm and some cheap spells like Opt and Shock.

Since the combination is not what it is, we recommend some of the first three. If you choose to do so, you can make cards for this purpose.

Suppose you choose the Aggro archetype. You will be able to play on several good aggressive bridges instead of the bad and medium aggressive bridges and .

3. Don’t forget the country

When players think about what to do in the MTG Arena, they often think of light spells like Nicol Bolas, the Dragon God. The truth is that without Nicolas Bolas’ rare land, there will be none on the fifth corner. You need your openings and the Temple of Deception.

Three-coloured bridges need less land than two-coloured bridges. That’s why it’s very clever to first concentrate on the game of two colours and then deviate to the third colour. That’s why new players often try to build a good monochrome card game, such as a monochrome red aggro or monochrome blue flyers. You don’t have to spend rare forests on land. But don’t forget that bicoloured bridges are often more effective.

The general rule is this: The sooner you want your card game ready, the more priority should be given to rare countries. If you plan to play Pheonix of the Ash and Quest Beast, you really want Stompy Ground on your deck.

4. Verification of new player games.

You start the game with 5 finished cards. In the next 5 days you will get a search for the accelerator and a search for a new card game. If you complete these quests, you will receive five additional card games.

It’s really best to wait until you’ve unlocked everything before you start making maps. The games are accompanied by rare countries and quite expressive cards. They can also let you play so you don’t waste your wild cards. If you don’t want to wait, at least check all the decks here. That way you don’t have to practice.

If you don’t know, you can also buy the code PlayRavnica (case sensitive). Just go to the MTG Arena shop and click on the red code. You get three free Booster Guilds in equal parts!

5. All gold shines.

There are four rarities among the MTG maps – mythically rare, rare, rare and frequent – from the rarest to the least rare. But in the MTG Arena, the most precious resource is not a mythical joker, but a rare resource.

Indeed, most mythical cards have an expensive mana, and sometimes you just need to have one or two in the game. Cups, on the other hand, are the cornerstones of the deck. You also need rare land games.

So be careful when handing out rare replacement cards. They will be more numerous than the mythical, but the question is even greater.

Agro-Top-3-Craft

You just want to repel the creatures and win fast victories in the arena? If this is the case, you won’t regret having made the following aggressive cards:

3. Jealous Champion

This card is only good in mono pits, but… oh, man, it’s good there. Even if you don’t play against the other knights, you play against the four great champions. They can wave at each other! As if a rushed first attacker isn’t good enough for a mana.

The second capacity may seem insignificant, but in fact it is often on the first map of our list. Spoiler alert: This is Amberclave.

I’m warning you, don’t do it unless you want to play monotonous card games. On the other hand, red mono bridges can be a cheap and effective way to win in the MTG arena. That’s because they’re both consistent and fast. If your opponent is not ready and stumbles a little, you get a quick victory.

The number of copies you normally want: 4

2. Giant crusher

The throne of Eldraine has given us many powerful adventure maps. The giant Bonecrasher is one of them. The giant would have seen a few games even without his role in Stop. But only the extra shock it brings makes it a powerhouse for any red card game.

It would be a very bad service for this card if we said it is only good on aggressive decks. Of course it’s played where it shines the most, but it’s played on different decks like Temur Restoration and Grumpy Mid Ridge.

Moreover, it will not be dismantled until September 2021. The Bonecrusher Giant is therefore one of the safest cards in the arena – it will certainly remain the most important element of the Red Fountains.

The number of copies you normally want: 4

1. Lockup

Few good equipment cards have been printed in recent years. Emberclave is certainly the exception that proves the rule. It’s a great card. Actually, it’s a two-card stallion with any creature.

Embercleave turns every fight into a nightmare for the opponent. It is particularly effective on the Anax hardened by the Forge, because it adds two loyalties to the Red by polishing the power of the Anax.

Embercleavce plays not only in mono red, but also in almost all aggressive red card games, so it’s an ideal card to spend your mythical jokers on. As long as an attack is possible within the norm – which is almost always the case – Embercleave will remain a central element.

The number of copies you normally want: 3-4

Intermediate class Top-3 aircraft

The three best craft products for lovers of precious and crunchy games in the arena:

3. Shameless borrower

Same thing we said about Giant Bonecrashers. In fact, by combining two cards into one, you get a really powerful magic card.

The best thing about Brazen is that it is found in the three main archetypes. Both for aggressive tempo decks (like Simic Flash) and the more manageable blue decks, even for tempo restoration. Of course there is also a house on several blue middle decks.

It’s great to just bounce the opponent’s expensive game, but also to quickly put pressure on the flyer opponents. Because it is so widespread, it is one of the best maps you can make at MTG Arena.

The number of copies you normally want: 2-3

2. Ouro, the wrath of Titanium Nature

It turned out that blue-green was the best colour combination for central beam bridges in the standard. Ydroid Beauty and Uro are the two main reasons for this.

Uro lifts you up, draws your cards and gives you some life to help you against the aggressive pits. Another thing that aggressive bridges hate, besides the fact that the enemies win life, is a great 6/6 creature on the battlefield. You can expect a lot of concessions to the monoritism if you avoid this titanium.

So if you like to play in green and blue, Ouro is definitely a good card for arena trading.

The number of copies you normally want: 4

1. Nissa shakes the world upside down.

The number of copies you normally want: 3-4

This nyssa certainly shook the stand when it was printed in Sparkle Wars. Since then, it has been the most important product. At one point, the pads were built with cards such as Arboreal Grazer and Growth Spiral so that Nissa could get into the game as quickly as possible, as she is likely to win very quickly.

Nissa supplies tons of mana for cards such as Hydroid Krasis or mass processing. It also attacks players and motorists with an endless army. Often it seems that the game is lost when the opponent separates from Nisa, and it is true. It’s just too loud.

If you want to play green card games in the future, Nissa is probably the best card to spend your rare MTG Arena exchange tags on.

Structure of top 3 control

Kill him, mark him, draw cards. Does that sound good to you? If you do, you won’t regret forging these cards.

3. Dream trawler

Every work centre needs a profit motive. The dreamtrawler is the perfect card for this coil.

He’ll do anything! He draws cards, defends himself, finds life and ends the game quickly.

The control archetype was completely recovered from Theros after his death. Trawler has long been praised as the best finish for control surfaces.

The number of copies you normally want: 2

2. Elspeth wins death

Elspeth defeats death and will also defeat your opponents, because it is a very good magic card. The first chapter eliminates the biggest threat. The second one is a little uncomfortable, but every now and then it’s a little convenient. The third chapter is about where you really go when you let a creature or an airplane go backwards – with a boost counter.

This card has proven to be an important part of every white control stack. Even some middle class record players play it, so it’s safe to say you won’t regret it. He also has a nice animation in the arena when he enters the battlefield.

The number of copies you normally want: 2-3

1. Teferi, time travelers

Since the start of the spark war, Teferi has been the figurehead of the control bridges. This will not change in the near future.

Even the passive possibilities are much more important than one would think at first sight. This completely ignores certain strategies. If the bridge fails to restore the wilderness, it just doesn’t work when Teferi is in play.

The first capacity is also surprisingly strong. You can use spells like Mind Blot on your opponent’s draw if he has already drawn his card. Even if the card in their possession is immediately available, they cannot play it because of Teferi’s passivity.

If you want to play control, this is the only best card in the craft game. You might feel like you have the horns of a shoe to play blue and white, and that’s a bit true. On the other hand, you can probably spray red for cards like The Clarion of the Deaf.

The number of copies you normally want: 4

What to do in the MTG Arena? TL; DR

  1. Unlock 10 extra starter bridges.
  2. Decide which archetype you want to play.
  3. Start with one or two sets of colors.
  4. Think of the best maps for your archetype and flowers.
  5. Have a good time.

If you disagree with our suggestions and just want to have fun with your favourite cards, then that’s incredible too. If you really like a certain type of card, just follow it and make it.

Conclusion

We hope we have helped you decide what to do in the MTG Arena. If you fall as if we’ve missed a map we need to talk about in detail, you’ve fallen to leave us a comment.  It’s fate. If you want to start playing Magic Paper, read our Best Starter Shopping article and find out how to get free card game samples.

We also wrote an article about all the arena codes for free tickets, so see if you missed anything. For more information about MTG Arena, please visit the official website.

Finally, take a look at our Instagram. You will receive information about our latest articles, tips and of course Magic the Gathering memes. Have fun playing cards in the arena and always make sure you have a perfect starting hand.

 

 

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