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After the success of my article on Cook’s Utensils, someone made a request. Smith’s tools, and make them useful. I sighed, looked at life and put it in the cooler. My problem is how to make Smith’s tools useful for characters who aren’t holding a forge or a heavy anvil. My idea of a blacksmith is a kind of super fan with a huge bellows, a big anvil that weighs a ton, and a super heavy hammer with which you can hit things. But, uh… I’ll try to keep an open mind.
For those who don’t care how I did it:.
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Torturers? Smithy? Smith?
Before we start, let’s see what Xanathar’s Guide to Everything has to say on this subject …
With the forging tool you can work the metal, shape it, repair damage or convert rough blocks into useful objects.
Parts. Forging tools consist of hammers, pliers, charcoal, rags and twigs.
The Arcana and History. Your experience will give you a better understanding of metal objects such as weapons.
Research. You can uncover evidence and draw conclusions that others overlook when investigating armour, weapons or other metal objects.
Repair. With access to your tools and an open flame hot enough to deform the metal, you can repair 10 impact points in a damaged metal object for every hour of use.
Cost / Weight: 20 gp / 8 lbs
Even if it’s not much, it gives us a good idea of what we need to work with. We’ve got our tools, which is a good start, but we don’t have enough to get a… and the intense heat we need. We’ll take care of the heat part first.
According to Wikipedia, all we have to do is raise our steel to 2003° Fahrenheit. And according to this site, a normal fire with good air circulation can produce heat up to 2,012° Fahrenheit, so it treats our heating steel warm enough. All our blacksmith has to do is put his steel in the fire (hoping not to spill the pot) and let it rest for a while to warm up.
Another important aspect of forging is that you have something to beat the metal with. An anvil is needed to subdue the heated metal so that it can be transformed into something useful. If you do some research, it seems that railway tires, heavy steel blocks and structural steel bars are big anvils for a novice blacksmith… …unfortunately, they all weigh a few hundred pounds… which is a bit of a problem when you’re trying to climb a mountain. But don’t worry, I have a solution. In addition to studying the anvil, I’ve learned something new… …you can use the head of a large, suitable sledgehammer. Drown it in the ground or in a bucket of sand or concrete and drop small objects. Which brings me to my big idea about Smith’s tools.
We classify objects according to their size and complexity. Some items can be killed along the way by our adventurers, others require a complete forge to function.
To understand what we can think of and what we can do along the way, we need to distinguish three categories of difficulties: Simple, Moderate, & Complex.
Single – Requires no moving parts and usually consists of a single piece of metal that forms fairly quickly. All simple weapons and certain types of armor, such as a bib.
Moderate – requires different pieces of metal to be formed into a more complex shape. Except for a few types of combat weapons, they all fall into this category, as well as some types of tanks.
complex – requires many parts and many moving parts. Some combat weapons and most armour belong in this category.
But that doesn’t cover everything. The enamelling of rings and chains is very complex because up to a thousand rings have to be produced, but the individual rings can be made by the customer himself, so he can use our mini chimney bell. To determine the size of something, we have to look at each point separately and divide it into two categories: Campfire or Forging.
And this category speaks for itself. If something can be done on the fire, it will be in category campfire , everything else in category forge . I am now going to take a break and leave this little public service announcement for all future adventurers who want to tinker at night in the middle of a sinister forest.
Forging very strong . It’s not my fault if you’re attacked by sinister beasts.
Now that the PSA’s over, let’s get back to that. Until now, our articles have been divided into two categories according to their complexity, whereby they can be produced according to their size. What else do we need? Time, we need to know how long it’s gonna take. If you look at the rules in other places, you can find them everywhere. People seem to have very different ideas about how long an event should last and to be honest it is a bit much. It’s a game, we don’t have to be extremely realistic, our players just want to try everything, they really don’t want to take years to make Perfect Blade ©.
We take the weight of the object to determine how many days it takes to make something. But, uh… element Complex , although lighter than element Simple , will take even longer to produce, so we will adjust the number of days needed to produce a complex element.
Simple weight – / 4 = # of days needed for production; at least 1 day, rounded up
Average weight – / 2 = # of days needed for production; at least 1 day, rounded up
Complex weight – = # of days needed for production; at least 1 day, rounded up.
For some examples this means that Shielding (simple) 6 lbs = 2 days production Scale (moderate) 45 lbs = 23 days production Remaining service (complex) 40 lbs = 40 days production Remaining service (complex) 40 lbs = 40 days production
But since I’m doing it, we can’t do it. No, I need to add a little complexity to my beautiful tool system. Now we need to talk about the different classes of armor and weapons. I’m talking about Scrap, Total, & Mastercraft.
Scrap refers to poor quality equipment that provides -1 for attack blasting or -1 for alternating current, depending on whether it is a weapon or armour. Scrap does not require fabrication of rolls if you are familiar with Smith tools and the cost of fabrication is less than half the price of the product.
Total refers to a general type of equipment that is ubiquitous. It’s a storage device that any blacksmith can put together. The DC vehicle varies depending on what you produce and the production costs are half the value of the product. If you do not make one of the roles a common element, it becomes an element of Scrap .
Workshop refers to equipment larger than total, this equipment can be very decorative and has greater durability. It gives +1 for attack rollers or +1 for ACs. This equipment has a much higher cost than the DC ship and the cost is three times higher than the total cost of for equipment per ship due to the high quality of the metal needed. The Masterwork also needs 25% more time. If you don’t create any of the jets in Masterwork , it will become commonplace.
brings everything back to.
Now that we have sorted out our different complexities, our different qualities that can be created where, it is time to understand the DC business. I’ll start at DC 13. I start with base 13 because I assume forging has a slightly higher strength, like 12 or 13, and they have +2 skills, so the average value they get when they throw d20 over and over again will be 13 (10 bases + 2 pros + 1 pc). For each level of complexity we add 1 in DC. For example, moderate is equal to DC 14 and complex is equal to DC 15.
And then for Masterpiecewe increase the DC to 8, so Simple DC 21, Moderate DC 22 & Complex DC 23. I think if a character is level 20 and retires as a world famous blacksmith, he has a skill of +6, a (if the character is based on strength) +5 to his strength. This gives them an average of 21 if they throw a d20. It doesn’t seem unbelievable to me that a master craftsman would have products of medium quality because they are known for their amazing quality.
I hear the following question very clearly. How often will our adventurers write their cheques? Once a week, the craft time, more at the end when they finish their work, but at least once a week. This means that if your adventurers try to make a shield (single) of 6 pounds, it will take them 2 days to make it, it will cost them 5 gp to make it and they will have to do a DC13 check to make it.
Just a few more examples:
Network Jacket (Complex) 20 pounds, 20 days / DC15 – 3 artisanal cheques / Charges: 25 gp / Campfire Plate (Complex) 65 pounds, 65 days / DC15 – 10 artisanal cheques / Charges: 750 gp / Smithy Scale Mail (Moderate) 45 pounds, 23 days / DC14 – 4 artisanal cheques / Charges: 25 gp / Rapier (Moderate) 2 pounds, 1 day / DC14 – 1 boat check, etc @ ; / &t @;Cost:12 gp 5 sp / CampfireMasterwork Dagger (single) 1 pound, 2 days / DC21 – 1 boat check / Charges: 3 gp / [email protected];[email protected];[email protected];CampfireMasterworkFlail ([email protected];Complex) 2 pounds, [email protected];2 days [email protected];DC23 – [email protected];1 product check [email protected];/[email protected];Cost:30 gp / Campfire Scrap Glaive (Moderate) 6 pounds, 3 days / No check / Cost: 10 gp / [email protected];[email protected];[email protected];Scrap [email protected];War Pick ([email protected];Moderate [email protected] 😉 2 pounds, [email protected];1 day [email protected];No check / [email protected];Cost: 2 gp 5 sp / [email protected];[email protected];[email protected] ;
Now we can say it’s enough. I am very happy with what we have now, we have the opportunity to work on things while we are in the fire and we know how long the boat will last, how much it will cost and how we can make better equipment. But I have a few things I’d like to add as equipment for your players to buy.
Based on the feedback, I added to the line the option to reduce the DC by 3 for each point. This allows players with a lower level (level 2 and possibly level 1 characters) to create items more easily.
I really hate to do this in front of a fire in a scary forest. To make things a little better, we need to offer players something they can eventually find or buy in your world.
Forging hammers – These hammers are happy to make no noise when working with equipment.
And that’s not all: What if your players want to take La Forge on a trip? It’s unbelievable to have a mobile forge, the military all over the world used mobile forges that they could use next to their army, and they… the mobile forges. This expensive cart has all the tools the stray blacksmiths need. A complete set of hammers, a nice thick anvil to make all the necessary tools and an oven on wheels. This kid will help them build ships wherever they are. …as long as they can carry that 1200-pound wagon wherever they want.
Street Forge – This car contains 1200 pounds of tools, coal and accessories. These tools and accessories included a bellows attached to the chimney, a 100 mm wide vice, an anvil weighing 45 kg, a box containing 110 kg of coal, 1,2 m iron bars and a box containing the necessary forging tools in the elbow. It all fits on a handy cart that only needs a horse train. This equipment may be used to produce materials requiring forging equipment. Price – 800 HP
We used the Smith tools successfully in the 5th grade. Do you have any suggestions as to what we should consider now? I think the healing kit.
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