Yes, I don’t know about the technical tool in 5th grade, but you entered your qualification in section Tools and Skills of your character sheet, so I’m counting it! Games should really be called games because they contain dice and playing cards… which technically means you can play DnD in your DnD game. Pretty weird, huh?
In this article we will talk about gambling networks, although it could be a more informative article about how casinos make money and so on. I remind you I did it too: Tinker Tinker, maintenance set, brewing accessories, blacksmith’s tools and kitchen utensils.
For those who do not care about small grains:
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The Player’s Manual says very little about gaming networks… but the Guide to everything Xanathar never leaves us… They even call it gambling!
Games of chance
Gambling is a way to make a fortune, and perhaps the best way to lose it.
Resources. This activity requires an effort of one working week plus a rate of at least 10 gp, but not more than 1000 gp or more at your discretion.
Resolution. The character performs a series of tests and the CD is randomly determined based on the quality of the competition in which the character takes part. Part of the risk of gambling is that you never know who might be at the table. The character performs three tests: Wisdom (Insight), Charisma (Deception) and Charisma (Intimidation) If a character has a skill with the corresponding game, this skill may replace the corresponding skill in any of the controls. DC for each test – 5 + 2d10; make a separate DC for each test. Look at the table with the results of the game to see how this character feels.
0 Success | Lose all the money you have wagered and receive a debt of that amount.
Success | Losing half the amount of the bet.
2 Hit | Get the bet plus another half.
3 Hits | Get double the amount of the bet.
For once, I’m not that mad at their system. After that game on Xanatar they even give you complications that you can throw away. But still… …it just seems… insufficient and not as much fun as it could be! Although… I really like the 5 + 2d10 to make a DC to test… That’s good, and I’m gonna put it in our new rules.
Goddess of Fortune
I set up the games like you’re playing your hard-earned gold and trying to win against the casino. It’s easy not to bet on these games, and it’s just a way to increase camaraderie between players or distract attention, while the rest of the game steals something valuable from someone.
It seems that luck is always on the side of the hard players who have thrown so many dice that it seems as if they just have the right knowledge of how to roll. These people have the ability to choose a game, which gives them special options for their favorite games.
By giving those who know how to play the game the chance to throw the dice or look at House’s hand, it shows their hard-earned skills to those who have just learned what blackjack is… even though it’s not always enough if the newcomer just has a little bit of luck that night.
It is assumed that most gambling games take place in three categories: Private individuals, gambling houses and casinos. The bigger the house, the more they are willing to play, and I have added the minimum and maximum bets they are willing to lose. This doesn’t mean that the casino will never buy itself for 100 grams, but by keeping them cheaper, the player won’t risk his life for a lucky shot… or get more gold than you might have expected. As always, the minimum and maximum bets are based on the privilege of the DM and can vary considerably from table to table.
Earn this money
Exactly how do casinos and gambling establishments make money? In general, they offer games of chance where they have a small advantage over the players. Usually it’s only a small percentage of the odds on their side, but it’s enough to keep the lights on and make a lot of money every year. They also deduct from the bank the interest that the winner of the game receives and has bought, which the participants may never return. In any case, the house will try to win as much money as possible and they have skill in all games of chance.
Since the house is likely to win most of the time, your players will lose gold in some games. If you’re not a fan of your table, you can increase the chances of your players getting their share of the pot.
Meaningless victory What
It leads us to… …less prestigious gambling cities. Not everyone tries to play with adventurers where adventurers can win. Sometimes there will be fraud, and we have many different ways of dealing with it at the table.
If a player wants to cheat, he must write a check for Dext of Hand against DC Casino. Remember the part in Xanathar where you made a DC by turning 2d10 + 5? That’s how we calculate the DC for our players, and when they beat them it turns out they have thrown the dice. If they want to reactivate a DC, they have to do another check, and the DM has to reactivate the DC. It continues until the player is satisfied or House catches them in the middle of the action, and I think he kicks them out.
If Parliament wants to cheat on a player, there are two possibilities. DM can scroll the hand light test against passive lateral perception or it can force the side to scroll the DC test as defined by the 2d10 + 5 scroll. This gives options to the SM if your office has very poor passive perception because he is more likely to get his hands on the office scam by throwing the party. If they have a very good passive perception, the DM Skillful Hands test can tilt them more easily.
The most important part of our system is simply creating games that are played at the table. I can understand that Xanathar has become a little vague when it comes to describing gambling at the table, but he really saves all the fun of the game. With different games the character can play, he can choose which games he can play, and the whole table can have fun playing games of chance. And not just the cheater who left for a week and came back with a black eye and no gold.
I’ve been using these games in my own games for a while now, some I stole from elsewhere, others are adapted to existing games from the real world and don’t need much explanation.
There, it’s done. It’s a fairly simple system that actually only requires a few games of chance and gives me a more active goal to gain experience in gambling networks. But that’s how it works sometimes, some of the simplest systems can be the most fun.
Next week we’ll change instruments… …maybe even Xanatar’s good instrument! If you like it, don’t forget to take a look at our Patreon, there is the possibility to access all my homemade things in a central location, including other tools I’ve created, future tools I’m working on, monsters, objects, etc. And if you have a favorite game, let me know! I’d like to add them to the .pdf file so people have a central place to find them all.
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