Sometimes when your players play DnD, they get into trouble and get hit a little, and when they get hit, they like to drink the delicious Healing Potion. These small 2d4+2 drinks are priceless for the party, but the more expensive they become, the more they have to be bought. Then one of the same players who can’t stop hitting will point out the spot in PHB that says the spice kit can make a healing potion in the hope of saving some of their precious gold.
Now, as GM, you have to understand how all this has to work. If we look at the DMG, they just say that they can make a product 8 hours a day at 25gp a day and that they can make it at half price. For example, a normal care drink takes 1 day and 25 gp to prepare, provided there is someone on your table who is familiar with the set of plants.
And if that’s all your office expects from your tools, go ahead, but frankly… I find it uninspiring and extremely boring. So today I’m going to show you a rough process for making useful tools for my desktop, which will make it exciting and interesting. For this, I’m going to choose the most popular instrument… Cook some food!
Cooking on fire
Can you wonder what Cook’s dishes are for? Well, because I have to return Hebrew for one of my players within two weeks and I have to write a blog post that is published every Monday. So, the chef’s dishes!
Let’s first look at what Cook’s Utensils says in Xanathar’s Guide to Everything on page 80.
Adventures are a difficult life. When a cook is on the road, your food will be much better than a typical combination of hard and dried fruit.
Parts. The chef’s equipment consists of a metal pot, knives, forks, a mixing spoon and a ladle.
History. Your knowledge of cooking techniques enables you to assess social patterns in relation to cultural eating habits.
Medicine. With a single treatment you can make a pleasant mixture of bitter or acidic medicines.
Survival. When you’re cooking, you can do without the ingredients that you take out of the garbage and that others can’t turn into nutritious dishes.
Kitchen. During a short break you can prepare delicious dishes to help your companions recover. You and up to five creatures of your choice will get 1 additional meeting point for each hit produced during your short break, provided you have access to cooking utensils and enough food.
It’s in good taste, but the only mechanic that exists is the last part that consists of restoring an extra point of life for a success die that was spent in short and not entirely new holidays, and on top of that there is no dice throw! If there’s one thing I know, it’s that players are almost as eager to roll the dice as I am behind my GM screen and then mumble to myself.
Add a flavour
Let’s start by finding out what we want our kitchen utensils to be, and thus all the tools we want to make useful:
- Add interesting options for player. I want my players to have a choice and be included in the system, even if it has to be fast and easy for the table.
- Add the possibility of significant failure. A major malfunction is the cost and time it takes to produce the item when a malfunction means nothing more than loss of enjoyment.
- Encouraging the use of this system. There’s no point in doing all this work if they don’t want to use it.
With those three things in mind, let’s get going! First we need to know what Cook’s dishes are. I think the use of pre-formulated Xanathar is good for our purposes, but we can always go back and update it if necessary.
Secondly, we have to decide what kind of skills our players use to make culinary products. You can plead for all abilities, but I will address wisdom by briefly referring to the fact that they must use their minds for certain recipes, such as bread. I think my other half on this site, Chris, can beat me, and he has every right as a cook, but he’s not the one writing this article, I am!
Now that we have decided which option we want to use for our dishes, we have to find a great taste to keep up with the pace. For the player’s final product we call them signature boxes and divide them into three categories to work with: Snacks, Daily and Gourmet. These categories also have three features you can work with: Choose, Choose & Prime (for those who are curious, these are different qualities of beef of which I stole the descriptors).
Our categories determine the service life of your specimen baskets and . Snacks will be fast items that a player can throw away with limited ingredients, Daily will take a short break for preparation and Gourmet can take a long break for even a few days. This will depend on our qualities and the efficiency with which the product gives a slight boost, starting with Choose as the weakest and Prime as the best.
The reason I divide the signature boards into three categories is that players have a little more control over their creations and can make a clear ranking in terms of time and cost of items. I also pursue the theme of the three qualities a player can bring forward. It will begin with the mechanics of dice throwing: The higher the dice are thrown, the better they are, so that our players can still create things, even if the wisdom/intelligence is a dustbin of statistics about them and this tool is not easy to throw after all our work.
Now that we have a standard design for our special andsignature shells, we will add three more mechanisms: Cold, compost & Fresh. I would say that I invented the Cold mechanism, but it was one of my smart players who helped me spit with this improved instrument.
If the item becomes Cold, it means it has lost most of its power and players have little time to use it before it becomes Compost. For the sake of clarity, I chose the term compost because I thought it would fit in with our culinary theme, but the food is always delicious, it just has no special skills when used. The last term, Fairy , is a special term for the types of ingredients that your player can collect to increase his chances of making his Sign dishes successful if he pays more for the ingredients in return. (Warning: Fresh is just a little extra for my players, but it’s not something you should add if you don’t want to deal with the extra complexity it brings).
Now that we have our terms, let’s see how they work. Suppose you make a fantastic meat dish. Of course you can’t just throw meatballs in a few minutes, but with a few recipes you can do it within an hour. Let’s say the meatballs are every day – Signature Dish.
Now we have to find something else, even with our meatballs: A bonus, ingredients are needed if she goes cold / compost, and if she has to get bonuses for using the ingredients fresh .
I think it’s a good idea that our meatball dish should be nutritious, and in that sense I’ll conclude that there’s a premium for constitutional savings jets. I think a small bonus like +3 will not be too crazy, and we will make the duration of this bonus depend on the quality of the recipe, Choice – 1 hour, Choice – 2 hours & Bonus – 5 hours.
We let our meatballs go to Cold after 8 hours, then after 24 hours we go to Compost , or three times our Cold time. Using the Cold x 3 timer as a Compost serial timer helps to relieve some of the mental strain and allows us to focus on more important things.
The next step is to identify the ingredients, and if it can benefit from our Fresh system, we will run it. Without going into details, we Meatballs can come up with a few things right away: Mostly meat, berries for a good sauce and various spices to make it really tasty. As for our Fresh system, I think we can easily season this dish by grinding freshly picked meat and berries. So we’re gonna raise it and add. For FreshI just make a flat +2 bonus on the fried buns and increase the value by a small amount.
Speaking of expenses: I set the price at 15 grams for 7 lunches. These are rather high costs, as indicated in the PHB on page 158, which states that a piece of meat contains 3 teaspoons, but the advantage is more than covering the costs of production. At later levels this value will be less prohibitive, but if they can roll wishes , then +3 to preserve the constitution the roles are not too worried.
You may fear that your players will abuse this system by giving them massive bots and making themselves powerful for your meetings; we will end this by leaving a note saying that the player can only enjoy a Signature Dish for a short vacation.
Now that we’ve picked out most of our meatball dishes, we need to think about a DC. I am going to work on the idea that the DC 10 has a medium complexity and that our three qualities are installed on the DC 10, the DC 15 and the DC 20. DC for a signature plate signature plate should increase with the bonuses this plate offers. An extremely hard DC should offer more than a small bonus, and I’ll suggest some dishes to work on.
This is all a bit confusing because we are slowly building on this article, but don’t worry. I’ve already looked at the GM workbook and made some more signature blocks to get you started! I think our system is quite flexible and yet simple. I’m not trying to turn it into a giant sleight of hand, but rather a fun mini-game that a player can do to help his team.
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