Vectis Prime is the main gun, a sniper rifle that fires large-caliber ammunition that can do a lot of damage per shot; it’s a variant of Vectis Prime.
Vectis Prime is the main version of Vectis and keeps track of most statistics with some modifications.
Vectis Prime presents the following basic statistics :
- Accuracy: It has an accuracy of 13.3 and can accurately hit enemies at short and long distances.
- Critical Chance: He has a 30% chance of being critical. (25% for Vectis).
- Critical multiplication factor: In the case of essential shots, the shots are twice as harmful.
- Burn rate: Shoot approximately 2.67 rounds per second. (1.50 for Vectis).
- Magazine: Productivity of 2 photos per magazine. (1 for Vectis)
- Noise: The shots are alarming and warn the enemy if they fire.
- Reboot: It takes 0.9 seconds to restart the new protocol. (1 for Vectis)
- Status: Has a 30% chance of delaying the effect of the group at once.
- Trigger: SEMI – every time you pull the trigger…
- Type of damage: Contains 140 bump, 157.5 pierce, and 52.5 slashes (90 spots, 78.8 pierce, and 56.3 incisions for Vectis)
To be able to use Vectis Prime by the players and to build based on the drawings and the essential details, 14 skill points are needed.
- Extensive damage
- Stab wound
- Moderate damage due to cracks
- High critical probability
- an important opportunity
- High-intensity lighting
- Two polarities
- Fast Pricing
- High precision
- An excellent assortment
- Doesn’t zoom out when restarted
- Additional damage caused by the main shot with magnification
TERMS AND CONDITIONS
- Small storage capacity
- The stock of small ammunition
- Requires a Master’s degree 14.
- No natural risks
Vectis Prime can be made with its designs and pieces, which can be obtained by opening relics or trading with other players.
They contain the design and samples needed to make Vector Prime:
- Drawing: Lights A1, Neo A1
- Race: Neo N1, Axi C1, Axi H1, Axi T1
- Receiver: Meso V1
- Shares: Neo B1, Axi V2, Axi V3, Axi V4.
All relics are currently in the vault, but the relics presently owned by the players can be opened.
Vectis Prime has excellent basic damage statistics and can deliver deadly headshots thanks to its passive extensibility.
Despite the magazine’s small size, this weapon can quickly discharge ammunition from the enemy thanks to the high firing rate and reloading.
With a good adaptation, the user can exploit his statistics and bring damage to a very high level, eliminating enemies straightforward and effective.
Below you will find some examples:
Critical Elementary Building
In this construction, we use the equipment and the heavy caliber to increase the weapons’ total damage, adding damage points for Critical Luck and Health for a higher Critical Multiplier.
For multiple shots, we add the guard’s weapons and the slot room, which adds the extra image and the possibility of a third shot.
To increase the elemental damage, we add two necessary mods ranging from basic damage statistics to a good bonus against certain enemies.
This design is useful for inflicting critical damage on medium and long-range enemies. It allows you to fire very quickly and deliver many shots in a matter of seconds.
Due to their elemental damage, some enemies will be weaker than their fire, as they may be affected by status effects due to the high probability that the weapon has a high primary status.
This construction uses the same modifications as the previous construction, except the Heavy Caliber trade for Argon.
Together with the argonscope stamp, this design causes a lot of critical damage, which increases the chance that the weapon will be fired a few seconds after the main shot.
To remedy this, we removed the heavy caliber due to the loss of accuracy to take more accurate pictures of the leading dealers.
If you don’t intend to fire very long shots, you can change the Vigilante’s rifle and keep its heavy caliber.
This design uses the argon stamp and causes excessive damage to enemies shot in the head, not only because of the critical damage but also because of a headshot’s average bonus damage.
The passive zoom function of Vectis Prime increases the damage caused by headshots when zooming.
This design is ideal for cutting off enemies from a distance and is very useful in large missions or open worlds.
Natural hazards and situation
This design uses most of the previous modifications with the addition of 2 elementary damage modifications.
They can be configured to combine into one or two different elements, and can be useful as a damage bonus element for certain types of enemies.
The purpose of this building is to cause considerable elementary damage to the enemy with each shot.
The chances are that two elementary damages and state changes still cause critical hits and state phenomena.
It causes significant damage to the elements and can quickly destroy certain types of enemies and create status effects depending on the factors present.
Basic damage modes and necessary damage states can be rearranged and selected according to user preferences.
These are not the only models available for Vectis Prime, but they are instrumental in many situations.
There are many ways to customize these weapons, and all this can vary depending on the user and the choice of modes.
The Vectis Prime is like a repeating rifle, an old classic that can do a lot of damage.
This weapon is one of the best for snipers, mainly because of its passivity, which causes more damage to headshots.
With the right models and the proper assembly, Vectis Prime can be adapted to kill almost all enemies at once.
When Vectis Prime is set for main shots, Vectis Prime takes a picture, a kill line.
It’s a beast in the hands of a specific user, and it’s nice to get all those headshots and an excellent combination.
Vectis Prime is undoubtedly the weapon of any real sniper.
Vectis prime primed chamber build, depleted reload