Photo credits on playstation.com
The road to exile is long gone. However, the Dungeon Release role-playing game has revived since its recent release on PlayStation 4. It is in this spirit that we have drawn up a brief guide to the basics of the road to exile. See below.
At first glance The Road to Exile looks a lot like the acclaimed Diablo 2 from Blizzard Entertainment. In the game, the same attention is paid to the theft and extermination of large enemy herds. However, Grinding Gear Games Way of Exile is actually an invention of its own.
The game offers a number of unique possibilities, each of which is discussed here. This guide is intended for new players as it draws attention to the basic principles of the name. With this in mind, any new player who wants to go into exile must read these few facts, tips and tricks before embarking on this gigantic game.
One of the first options a new player will have to deal with is choosing the league in which he will play. Each competition is a separate game world, almost like a game server. There are three main types of competitions: Standard, private and challenging.
By default, the majority of players are in the standard league, as the name suggests. The Standard League has two options: Hardcore and Solo Self-Found. The hardcore version adds a unique touch to your perma data game.
Every time a player dies in a hardcore version of Standard League, his character returns to the form he had in the normal Standard League during the match. In the meantime, the single-player self-establishment option prohibits players from trading with each other or joining forces for raids. This option is therefore intended for players who do not wish to gain solo experience.
Private competitions must be purchased. However, the player owner will later be able to add interesting modifiers in the world of Path of Exile to improve his gaming experience. A private league can use the same modifiers as other leagues, such as the unique permadon function of the hardcore version of the league. The owner of the player can also add unique modifiers, such as raising stats monsters or disabling providers.
Complex competitions are temporary because they change about every few months. Each competition in the competition is unique, because each competition offers a new set of modifiers to the world of Exile. The call-up leagues are always available in pairs, so players always have two separate call-up leagues at their disposal. After some time the leagues will be abolished and replaced by new single leagues.
At the end of the league, the player’s hideout and characters are sent to the permanent league that the player has used before.
When choosing a competition, it may be best to stick to the standard competition until you have a good understanding of the mechanics of the game. Then complex competitions and standard competition options can be excellent ways to improve your game.
The player can choose from a total of seven classes. Each class has different starting points, and each class starts at a different point in the passive skills table used to align your characters. Given all this, the choice of class is not as consistent as in most other role-playing games.
Most of the characteristics come from the equipment, which makes it even more fun when it comes to choosing a class. That’s what separates the different characters.
It is important to note that the Zion class will not be unlocked until a certain character is rescued during the third act of the game campaign. The Songbook is an incredibly flexible class, but it is not considered user-friendly for new players. Therefore, the class must be unlocked.
The road to exile has three characteristics. As mentioned earlier, it is strength, agility and intelligence. The 10 points for each of these skills give different bonuses to the player’s character.
|Qualification||Effects on 10 points|
|Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power! Power!||The maximum service life is extended by five points. Melee’s damage increases by 2%.|
|Delicacy:||The accuracy increases by 20 points. Escape movements increase by 2%.|
|Secret Service:||The maximum mana increases by five points. The energy shield is increased by 2%.|
Gears from exile often have the capacity to meet the minimum requirements. For example, a heavy hatchet may require a player to have a strength of 132 and a dexterity of 45 to possess a weapon. It is therefore important to manage your skills during the game.
Certain points will increase your abilities. In addition, the passive capacities in the capacity tree also offer bonuses for permanent capacities.
Passive power Boom
Credit images on fextralife.com
The image above is only part of a rapidly expanding card, which is a passive capacity tree. This system is another thing that separates the path of exile from that of competition.
Each time a character reaches a level, he also gets a skill point. You can get a total of 99 qualification points for the line-up. In addition, 24 skill points can be earned through quests. No matter how you collect your skill points, you can reach a maximum of 100.
Each skill point can be added to this huge map. Smaller points on the card offer lower bonuses, such as 10 points per capacity point or a small percentage increase in melee damage. The big points on the map have unique features that really help your character stand out. One of these options allows your character to never miss an attack. But you can never take a critical step.
Because the map is so massive and there is no effective system to fully restore your character, it is important to plan the distribution of skill points in advance. If you need help planning the allocation of your qualification points, check out the PoE Scheduler here.
It is also important to note that each player can earn points on certain quests. These glasses can be used to redistribute individual fitness points. Players can also find orbs of regret in the world that work in a similar way. However, it is quite difficult to bring many of these resources together. So it is completely impossible to recreate the characters.
Finally, the passive arts and crafts tree has places for jewellery. These open slots don’t give your character any bonuses. They rather allow the player to add a powerful jewel to their skill tree to increase their stats.
Credit images on fextralife.com
The gems determine the active abilities of your character. Gears on their way to exile are often equipped with plugs. Everything, from gloves to big words, can be delivered with a few empty handles.
In the course of your adventures you will encounter a lot of loot. Among them, gems are frequent finds. Gems offer players active skills that they can use in the game. One jewel can provide a clean lock, while another jewel allows the player to pump ambidextrous weapons in all directions.
Gemstones must be placed in the empty spaces of the objects equipped for use. Each gemstone is coated with a colour corresponding to the base colour.
There are also supporting gems that have no active features. These gemstones rather promote the active capacity of the gemstone in a unique way. One gemstone can increase the damage of the melee capacity, while another gemstone can increase the range of lightning capacity.
Finding the gems that best suit your playing style is only part of the fun when it comes to the path to exile.
There is no gold on the road to exile. Instead of using only coin, the road to exile is based on trade. At the same time there is a list of items that have now become one of the forms of currency.
In addition to searching for gems, weapons and armour during looting, you’ll also find useful items. They range from Wisdom Scrolls to the Arbos of Chaos. The Roles of Wisdom can be used to identify magical objects. However, they are also considered to be the lowest form of currency in the game.
At the same time, the Orb of Chaos can change arbitrarily in a magic transmission. The Chaos Ball is the standard coin on the road to exile. However, there are many other goods used for trade. You can check the relative value of these objects for poe.ninja.
Most players keep their money during the first round of the Road to Exile campaign. Very often players build different characters before they end up with their favorite. Fortunately, players can keep all their stuff secret during the game. These geocaches can be shared with the characters.
These funds can be exchanged with NPC providers during the game campaign. However, the items can also be exchanged with other players via the in-game market.
Last minute tips and tricks
Now that you know the basics of Path of Exile, here are a few tips and tricks to help you in the game.
- Unlike most role-playing games, you don’t gain any experience in quests. Instead, your character gains experience by defeating enemies. In this case you need to fight enemies close to your level to gain experience. Enemies that are too low or too high do not bring experience.
- Install a burglar-proof filter. Download filters help to draw the player’s attention to a useful program. In the initial phase of a journey into exile, a predatory filter seems superfluous. However, if the game is played at a high level, the ground will be littered with looting, so looting filters are mandatory. You can get a burglar-proof filter here.
- You could lose experience. There is no question of the death penalty during the election campaign of Laws 1 to 5. However, a system of hidden sanctions was introduced towards the end of Act No 5. Every time you die, you lose 5% of your experience. At the end of Law 10, you lose 10% experience for every death. Although you can’t lose a level because of this penalty system, losing experience at higher levels can still be quite devastating.
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