Fungal waste

Back to the Empty Knight.

Mushroom waste

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To get to Fungal Waste, it’s a short drive through the fog gorges. You can get there from Greenpath by selecting the exit shown on the map below.

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Foggy throat

Keep your head straight and avoid giant jellyfish if you can, because they will be your fireball if you kill them. Small jellyfish are entirely harmless. At the bottom, go to the right and go down to the bottom of the next cave. The exit to the mushroom waste is at the bottom right.

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Royal Station

The royal station connects the fog gorges with the mushroom meadows. Inside Queen’s Station, you’ll find a bench and Stag Station and a mask separator, but you’ll need Mantis Claw before you can get there. Take the exit at the top right of the station to get to the mushroom farm.

Mushroom waste

Several new creatures have appeared in the Fungal Growths, including fan guns, balloons that look like creatures that spit fire when they are passed. To find the map manufacturer, take the first exit, and then turn left. Conifer sells you a card for 75 Geo.

You won’t get much further under Conifer, so go back the way you came. Turn right and jump into a small cave, pass the Sports on the wall, up to the top where you will find Hallownest seal. You can sell them for Geo later if you find Relic Seeker in the City of Tears.

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Go down the stairs and take the only exit to the right. Jump into the cave. You will notice that a door is locked with an object on the other side. It would help if you had the claw of the Mantis to get to it by climbing the wall underneath.

Keep going uphill and take the next exit to the right. First, to the right, then to the left again until you find the switch to open the short circuit.

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Take on, two Srumal Ogres. You have two seizures. Spit orange glue on yourself from a distance first. If you get close to them, they’ll hit your head on the ground seven times in a row.

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They’re not too harsh, so you should be able to kill them pretty soon. If both are killed, the spell falls off the roof, and the door opens. Turn right.

A large high cave leads to junction Forget. Way Right has Mode and the Leg Eater, which sells Fragile Heart, Fragile Strength, and Fragile Greed charms. The path on the left leads to Misty Gorge, but you can’t go there yet.

Continue to the right and down. The path on the left leads to the tomb of the old Hu. You’ll learn what to do with it later. Go left. In a way, the dust appears for the first time with a message.

Go down through the caves, to the left, then to another position. It’s an excellent place to rest for the fight with the Grasshopper. Continue for the charm of the Dashmaster. There is a secret on the left, but you can’t save Bretta until you have Pray Mantis.

Go back to your steps and take the first street on the left at Mantis Village. Keep moving to the left and turn the switch at the end to open the door at the top. Go back to the right, jump off the ledges and go left through a door you just opened. Jump on the walls and get praying mantis claws.

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This way, you can scale the walls and reach new areas. You can practice your new skill by climbing the walls on the right side of 2 clusters.

Go down the middle ledges and turn left. You can take the exit at the top if you like and climb the wall on the right for the walker.

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Go back down to Mante’s village and go around the walls, avoiding the peaks along the road. They’re on their way to the fair. Hit him to open the big doors that lead to the praying mantis. It also opens a small door on the left side so that you can get out.

Go through the big door that just opened on the floor. To the left and right, several switches open up different areas of this zone. Start on the left side and press all the buttons. Now you can either choose the right side or wait until you’ve defeated the Mantis Lords.

Come down and challenge the Mantis Lords.

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The lord has three different attacks, which are easy enough to wire, but you have to be wary. The first attack is a spear attack, the second is the main shot, and the third is a praying mantis clinging to the goal from both sides and pulling the ring up or down. If it’s under the target, it’s a low-level attack.

Attacking a low ring is your chance for healing. Jump over the ring and heal if necessary. Otherwise, use the watchful spirit as often as possible, and the first praying mantis must be defeated quickly,

In the second phase, the two remaining Mantis Lords will attack at the same time. Their attacks are the same, except for the ring attacks. They’ll have a fast or slow ring attack. You have to avoid a quick spell in the ring. If you’re in the middle of an attack with a quiet call, you have a chance to recover.

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After your victory over the Praying Mantis, you will be the new lord of the village of Mantis, and you will be able to claim the prize. Stand on the arena’s right wall and open the straight sections if you haven’t already done so. The Mantis Warriors will now be passive.

Turn right. The Praying Mantis Warrior will bow before you instead of closing the door in front of you. Climb the bench and the walls to get the game board Pride. This considerably increases the length of the nails. At the top, the highest pressure is also the Hallownest seal. Don’t forget to go into the treasure room on the right, just above the bank, for lots of Geo!

How do you get to the city of tears?

Before you go to the city of tears, you have to look for tasty things you couldn’t achieve before. At the bottom of this map is Brett. You can access it by entering the puzzle on the left where you took the charm of Dashmaster.

A mask chip at Queen’s Station and Wanderer’s Journal in the middle of the map. You can determine your location on the map below.

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You can also search in the area below the map and on the left – another spell, Grub and Spore Shroom.

When you’re done, go to the City of Tears. You must use these new skills to cross the lake where you met the Hornet. Avoid peaks and press switches and to restore the bridge. Use the city weapons on the great knight statue to open the great gate. As soon as you walk out the door, he’ll close behind you and lock you in the city of tears for a while.

Return: Greenpath Next: The city of tears (West)

 

 

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