Good morning, everyone,
I know the guides are not very appreciated here because the game’s heart is intelligence, not having fun and blah, blah, blah. However, after offering this game to several friends during his free period at Epic Games, and after receiving their different reactions and thoughts about this game, I have decided that there are many kinds of people playing this game. One of the biggest disappointments is that many people do not have pure love for random searches because there is no clear information in the game about what to do.
I also think that with the release of Epic Games on consoles and the enthusiasm for Sub Zero, occasionally many new players come here, and I want to make it a one-stop-shop for new players that old players can watch here; it is user-friendly for new players and a little more descriptive than deeper.
Progress in the game can certainly be frustrating. This guide is intended to alleviate some of the most frustrating areas by giving short, usually spoiler-free instructions (the story itself will never spoil here, but there are some places and various aids and the like).
So, without exposing myself further, I had an idea for a compromise. I will mark everything in this manual, except the titles, which allows any potential helper to get, and more specifically, the information they want to know if they are stuck. I’ll keep all the elements of the story out of the game, but instead, I’ll point out the familiar places and depths. You have to manage each paragraph, because, in my opinion, there is no way to waste multiple sections under the same spoiler, sorry.
For those who want to play most of the game on their own, but just want to get a little excited, this is for you.
As a precautionary measure for new actors who do not wish to be pampered, I cannot mitigate them. The hours for which it is designed are already plot triggers. Consultation of the following notes is at your own risk. This entry will never contain spoilers.
I will not spoil this part because it is of the general application without any real history progress. Here are the general tips that everyone in this section will give:
- If you don’t know where to go, chances are a more in-depth solution to solve your problems. If you have the tools and resources to dive up to 500 m, but you didn’t dare to dive up to 300 m, you will have to dive deeper. When you’re at 500 meters, and you’re sure you’ve done everything you can to dive up to 500 meters, think about how to get the tools you need for a deeper dive, and then dive deeper.
- Sometimes it is necessary to explore both and a bit deeper because sometimes you have to get out of the escape pod to reach DIPER.
- When you scan your PDA, you often learn where to go. Not everything is a legendary cannon. Especially when it comes to different downloads (there are different types of downloads in the game), this will often give you more information. Some areas are only apparent if you look at your PDA, where you can find tips, tricks, and even, frankly, where to go sometimes.
- Several instruments are necessary to make further progress. One is the Lunar Pool and then the Auto-Update Console (which only integrates into the Lunar Pool). You get the moon pool from the usual plates. You will receive an automatic update console of data boxes, which you can find in some large wrecks or salvage capsules. The Vehicle Upgrade Console allows you to create multiple modules for your vehicles. So if you can’t go any further and you don’t have a vehicle leveling console, that’s probably the reason.
- In this respect, the construction of habitats is also a necessary tool. A friend of mine was very, very confused about what to do, and when I went to his house, I asked him where his base was, and he had no idea what I was talking about. He made ten lockers and used them for storage. Even if it’s small, even if it’s right next to your escape pod, build a small base with real wall cabinets (or glass cabinets, if that’s your imagination), and eventually build a pool on the moon. That’s all you need, but you should at least do it.
- Dawn is fantastic and has many beautiful things. Moments later, I’ll talk about tagged spoilers, but understand that at some point in history (which will become apparent), you can explore Aurora at an early stage.
- Listen to every radio program! Earlier – until the middle of the game – the radio sends you to several important places. This seems to be a slight advance in the game, as it eventually sends you to where you can find the tools you need to make progress.
- The F1 key (on your PC) opens the debug menu, which contains many data that is not relevant to you. However, it does have two pieces of information useful for finding a route if you want to use it: the Nav coordinates (Long, Depth, Lat) and the Biome name (Safe Shallows, Kelp Forest, etc.) I don’t know which team is designated for this in the console version of the game, and if this team exists, we apologize.
- Navigation coordinates, as already mentioned (Long, Depth, Lat). Negative longitude means west, positive longitude means east. The negative depth is below sea level; most centers are probably harmful. Negative latitudes mean south, positive margins mean north.
HOW TO MAKE THE BEST USE OF THIS MANUAL
I strongly recommend, as I said, you should first read each section of this tutorial on your own. This means that if you are on, say, 100-300m pieces of progress (you just have your seam), explore around and try to understand things yourself first. If you are at an impasse and don’t know what to do, come back here and open the relevant parts.
Just browse through these tips on another open screen, or something else will get you through the experience at a much lower price. If the game had improved a bit, frankly, a few essential points, there would have been no need for this tutorial, but I know that some of my friends were very upset by and were willing to give up the game because they didn’t know what to do.
Sometimes that’s all you need, and that’s what this guide is for.
I also understand that my path is not but only, and that is not necessarily the best path for progress. The beauty of this game is that there are many ways to succeed. Few biomes contain only one source you need; you can almost always find that source somewhere else.
Start of gamma curve – 0 to 100 m
So you’ve just started the game, your character has just woken up with an unpleasant headache, and you may be looking at the fire in your escape pod and wondering what to do. I recommend that you first do some research to feel and at least try some kind of game before asking for help right away, but I know some of you want your hand first, and then you can sort of take the training wheels off and do the rest on your own. This part is for you!
The fire must be extinguished first. Note that leaving one of the two hatches (a hatch and a hatch above you) will give you several small cuts. However, the ground valve is faster after the first cut.
Make your tool
First, you have to have the necessary tools. They are looking for a scanner, a knife, a repair tool, fins, and an oxygen tank. You get all the required equipment in two biomes, in safe shallow water (where you are) and in the kelp forest (a green area with kelp stems (called Creepvine), which you should see nearby).
You are looking for pieces of limestone, rubble (glowing orange drops on algae trunks), acid mushrooms (you see them everywhere in shallow water), and sulfur from one (or two) cave(s) (risk the cave, you’ll find sulfur in shallow caves). Once you get good help with these materials, dare to return to your escape pod and do what you can, taking into account any other materials you may need to finish the boat. Once you’ve made a knife, you can use it to cut table corals (small coral formations, similar to planks jumping from walls around you) for later designs, which require more advanced electronics, such as a computer chip.
There are several other tools that you can now make technical, such as the considerable capacity tank O2. Feel free to do this if you want to take your time or move on to the next section, and just do it if you have the resources.
I will not take most of the instruments you may need during your trip. I’ll let you use your leg. The game will warn you if you dive too deep, etc. If you get such a warning, you have to think of something to get better access to deeper places. A lot of tools are a bit useless – I didn’t need gravity traps and stuff. – but little experiments never hurt anyone! Remember that your inventory is limited and that most tools (except equipment such as masks, tanks, fins, suits, etc.) are not available on your list.
Searching for new drawings
Your scanner can be used for many things, but it is from the tool that you need to get further because only then can you learn how to make the newest drawings. Now we need the scanner: Laser milling machine, hydraulic cylinder, hinged and movable carriage. You will find all these images in the first three biomes you encounter – safe shallow water, kelp forest, and Grasskoye plateau. You may have to look for that last piece, but I promise you’ll find it (and you’ll find a hundred, haha).
You may have to take a risk outside of this biomass to find some resources for them. A laser cutter, for example, requires a diamond cutter. The story will eventually take you to an area where there are many diamonds, just be a little patient and keep listening to the radio. Broken rocks (limestone, sandstone, slate) are your friends at this stage (and probably in the course of history), just like quartz and metals recovered from the dawn (the ship you crashed into) and scattered everywhere. Even if you’re a minimalist, you need a ton of titanium.
EXPORT RESULTS – 100-300 m
There are many things to do when you receive your shipment for the first time. A considerable part of the game is dedicated to this phase, including collecting drawings and data boxes and even some events in history. Only the essential elements are considered here, which should be sufficient to go to the next level. Subnavigation is a game of exploring and going out in the dark, and I suggest you do that – not only what is mentioned here, but also to visit a new little biome, explore, dive a bit, see what’s underneath you, and so on. That way, you enjoy the game.
Exit beyond the Grassey plateau
Once you’ve made your sea tooth, it’s much easier to go around the ocean. It offers you a rechargeable air source nearby and safely at depths up to 200 m from your destination. Your first goal is to get pictures of the Mono Basin and a data box with the vehicle’s updated console. Note that the NEXT MESSAGE MARKED BY SPOILER below contains the bins that have this data block. Don’t go now if you want to investigate and find it yourself. Again, the only reason I say this and not other things is that and is so essential for progress, and it can be tough and sometimes frustrating to find it.
Wreck on the Grass Plateau (~400-500m N-NE from the rescue platform, depth about 70m), sunken mushroom forest (~700-800m NW from the rescue platform, center about 120m), open reef (~700-800m SW from the rescue platform, depth about 210m), sunken reef Two of these wrecks have data boxes. Still, they have a CUV you’re looking for, keep looking, you probably missed a tree or something. Also, note that the escape pod has a somewhat random spawning area; it doesn’t spawn directly (0.0.0), it can generate anywhere within about 2-300m from the center of the map. Have to look around a bit if you feel in my direction. END PARAGRAPH SPYLERIA, feel free to reveal something below!
Once you have created these two vital objects and docked your Seamoth in the Lunar Pool, you can create a depth module that allows you to dive to a depth of 300 meters, as well as storage modules so that you can store more items during your trip! Hey, hey, hey, hey! At this stage, it would be useful to create a more permanent basis.
Your first base
So you’ve created the Lunar Basin, but it may be in a strange place, or you’ve taken a drawing from the scanner room (if not, look it up, it’s a great addition to a permanent base!) Your next goal is to create a floor with access to several essential biomesomes and many kinds of resources. I suggest two places see below:
First of all, the Safe Shallows, next to your escape pod, is the ideal place to install a base. Many beginners do this, and I did it in my first race, and it worked very well. It gives you easy access to water, table corals, copper, titanium, as well as the kelp forest, which is a good source for exposing sandstone (lead, gold, and silver), and more titanium for storage, but also for stalkers (things with very long mouths), which are essential for a specific, hard to reach resource that will be needed in the future.
Secondly, the Southern Grassijskoyeplateau is another fantastic area for building bases. My second game, which I made here and which has access to the resources of the later game, is still quite close to the forest of Kelp (and a little closer to the shallow, safe water, although it’s a little further away than I’d like, from there you won’t need much later), as well as other biomes of the later game, which I won’t waste here. It is more critical than it has direct access to essential biology, the caves of the Medusa. More on this later.
One of the basic requirements of a solid foundation: A pool on the moon with a console to upgrade your car, a space for scanners, a power supply (duh), and if you play survival or hardcore, a covered bed and a stack of cabinets (or glass cabinets). If you don’t have a seedbed to grow indoors yet, the story will take you to where they are and to a plant called marbled watermelon that will make your life easier (prick for the seeds, plant, make a profit). If you’re wondering if you’ve ever crossed this milestone in history, I ask you: have you ever received the exact time of the event? The one who put the clock on your screen? If that’s the case, yes. If you still don’t have a bed and a marble, it means you haven’t explored enough of the area she sent you to. Get back inside! If you haven’t received this event yet, don’t worry, you’ll study well!
Otherwise, you’ll go crazy from your base, whatever you want! Build a monster that covers the entire biomechanism or has a minimalistic base that just contains everything you need, everything you want! All I’m suggesting is to place it in a relatively open space so that your vehicles can get there quickly. An outdoor garden with resources from other biomes (e.g., algae gravel, planting orange bulbs instead of green plant samples) is another way to help you with your crafts, etc.).
Very quickly, when making a scanner and some modules of the car, etc., you will notice that you are missing a source called magnetite. This little guy can be a bit hard to find if you don’t know where to look! There’s a reason why I suggested the Grasse South Plateau as the base above, and it’s because it’s near a hidden bio meet called Jellyfish Caves (indeed, the story will eventually send you there if you carefully explore the other areas you’ll be sent to). It is an entirely stand-alone biomechanism, which is quite large, but it occurs under grass plains, laminar forests, and even shallow, safe water! The easiest way to find it is to go to the boundary between the grass plateau and the seaweed and cross it until you see the glowing purple mushrooms above the cave pit. Dive into the well and be surprised! I’ll try to insert a picture of the place later; I’m working now.
If you don’t have the first depth module for Seamoth, you have to cling to the ceiling (the ceiling is about 190m high, haha), but you can still explore it, but beware of the unpleasant things here. But the essential part of this cave is the abundance of magnetite it contains! Magnetite is very similar to lithium (which can also be found in this cave) and even to slate (which includes diamonds, gold, lithium) from afar (which can also be found here), but it is scattered in this cave! Take some time here; you’ll discover some nice things, and download ~10 magnetites, which should keep you healthy for a long time. Magnetite is not used in many things, but some things that it uses to make life much more convenient, such as updating the range of the scanner room and the HUD chip so that you can see the sources captured by the scanner on the screen instead of guessing them from the card in the scanner room itself. Perhaps the most important is the MK2 depth module for your Seamoth, which can reach up to 500 meters. Consolidation is always your goal.
Storage site equipment
So it’s pretty hard to make a spoiler-free, story-driven section, but I’m just relieving it here to be complete because some of you can get things out very quickly and anticipate what’s going to happen in the game. There are no shameless spoilers in this section. I have mentioned these historical events here and there in my travel guide, so if you haven’t met them yet, don’t worry! The game will eventually guide you to these events by listening to the radio when a new message is announced on your screen. Mainly an affair with a timer (which gives you about 40 minutes on the timer screen) is significant for history and progress. Be sure to go to the location indicated on the screen immediately. You’ll understand why when you get there. Just go where the radio usually sends you. Always thoroughly investigate every area a player sends you, as he sends you (assuming you at least have the possibility to go there. Sometimes things go too deep) because this is probably related to both progress and action. Note that if a marked point disappears from your species upon arrival, you can reactivate it in the tag zone of your PDA, allowing you to find the site again.
Another event related to history is the intelligence of Aurora. The next part contains more details; I have them here if you don’t want to mess with Aurora.
Before you open this section, first open the area above. In the game, you get a special drawing with which you can safely explore the dawn. After about 45 minutes of play, you’ll know when it happens. You can study it at any time after this event. Still, you need to know that you need a whole range of tools to thoroughly and exhaustively study the aurora and receive many radio messages because one of the letters gives you essential information to check the aurora thoroughly and to discover what the aurora is. Aurora Research is the only area of the game where I don’t recommend spoilers, and I’m looking for a simple guide because it’s the only piece of the puzzle in the game, and there’s not much to mess up. Some rewards and areas are easy to miss if you don’t know what you are doing. In that sense, the Aurora Wiki page is the only page in the whole wiki that I recommend you visit on your first audition if you like. If you want a good puzzle, I strongly advise you to figure it out for yourself. When you’re done, check the wiki page under resources to see what you missed, and if you can’t find it, look in the manual. Or, if you want to be cruel to yourself, don’t look at all this! At dawn, there is only one vital element, which at the light can yield only. The game will tell you what it is when you explore. Other things just speed up progress a little or serve as unique and neat jewels—end of the chapter on disclosing hazardous information.
WORLD DEVELOPMENT OF MARITIMES AND MARITIMENTS – from 300 m to 1700 m
Wow, that’s a significant drop! Aha! As I said in the paragraph above, it is very. Most games are played in zones of 0 to 300 m for many reasons. First, you get wet feet and understand how the game is played and works; secondly, you have many events that have something to do with the story, and you don’t really have an idea of the scenery, and thirdly, because you have something to scan and do in the game at the beginning. It slows down later (at least the progress).
To check the status, before starting this section, you need to have the MK2 seam depth module, have drawings for PRAWN, and most likely have created with graphics for Cyclops. This is the last part, and it’s going to be faster from now on. Are you ready?
Part of the charm of the game lies in fear of the unknown. Game design is about entering a new biomechanism with new creatures, new scary-looking plants, and perhaps a darker atmosphere. This deep fear of death is a wall of progress. Go on, put on your pants for the big boys and girls, and decide to dive in, literally and figuratively – that’s how you win the game and sometimes even your fears. This is what we will do in the next sections as we discover new, perhaps terrifying biomes, explore them a little, get used to their sensations, and possibly encounter some unpleasant moments along the way!
I want you to go west of the escape pod until you reach the grassy plains. Explore this biomass’s western boundary – be careful not to venture into the dunes – until you see a large, dark, mega-colored trench. Dive in. Go to the maximum depth your loyal doorman can handle. Explore this small region thoroughly and exhaustively. It contains everything you need right now. Scan things, collect new resources – you have fresh mushrooms, new little purple balls, various new minerals, and so on. Further problems on the horizon? Absolutely. Have a good time.
Nano-closed pressure jet suit
According to the paragraph above, you should have all the resources to make the P.R.A.W.N. The only thing you could do without is enameled glass. For this, you need the trackers’ teeth, which you probably get from the trackers in the kelp forests. Stalkers reach for titanium – their favorite toy – and they have a ~15% chance of losing a tooth every time they do it! Teeth are incredibly hard to see, so maybe you should look for them with your handy candy scanner.
The PRAWN is an exciting vehicle because you can attach several manipulators to it, all of which have to be found and scanned beforehand. I only used one gripping hand and one drilling arm, but don’t underestimate the benefits of not having a steady hand – the MAGIC POINTS are just a surprise! You can find all possible adaptations for PRAWN, but so far, you only need gripping and drilling sleeves if you want to use PRAWN instead of Seamoth. The resources you shoot are automatically added to the PRAWN inventory (which you can expand with the same modules you use in Seamoth). Using the gripper hands is a bit heavy at first, but makes the PRAWN the fastest way to move in most areas. That ditch where I sent you before? PRAWN can already manage its depth. First, make sure your hands are adequately grasped, and then pay the PLUNGE again! Have a good time. It should be much easier to get massive resources once you have a PRAWN. All we have to do is set up the scanner room and drill into these large stocks that we couldn’t have done anything about before.
Later you will reach depths that Seamoth can’t bear. I found Seamoth the easiest to check for obvious reasons, but in the end, you’ll have to give it up for PRAWN or Cyclops or both.
Don’t worry; this whole section is spoiler-free unless you think the revelation is that you’re going to find another ambiguous bio spoiler, I guess. If you had gone into the ditch mentioned earlier, you probably would have come across some impressive new biomass. You will certainly recognize it when you see it (a sudden change of color is an obvious sign ;)). Follow my advice in the previous sections and keep looking for new resources to add and new historically related areas to visit (again, you’ll recognize them when you see them). This area is rich in historical content, make sure you study it as a whole and scan it thoroughly. Is there something unpleasant about this meet? Absolutely! >:D
This new biomass will be a gateway to the two deeper biomes. You recognize the accesses to these other biomes when you see them; they’re clear.
Like magnetite, nickel can be tough to find and is necessary for several updates and some other endgame drawings. It looks almost exactly like a boost, bubbles, fish, walls, and floors, almost everything. So don’t forget to search thoroughly, but this newly discovered biomass has this source, I promise you. It may be useful to set up a sweep of the thermal reactor here, next to the well (I hope you did a sweep of the thermal reactor during your trip), to help you with your research.
Keep in mind that this is only advice mixed with my personal opinion. As the game progresses, you will have different options for different types of instruments, such as O2 tanks, power supplies, and other modules in your vehicles. You don’t have to read this if you want to try these tools yourself and don’t want to mess up some of the later game tools. Again, there are no spoilers of history, only tools.
I went all the way with only essential tools (scanner, cutting tools, thermal cutting tools, repair tools, etc.). There are many peripherals like the stasis gun or the motorized rifle to fill your inventory, but I’ve never found them so useful. If you want to see the hunter miller (I did it for fun in my second race), truce makes it a lot easier. The other advanced tools only increase your stock, so I only offer ONE developed instrument, the necessary tools, and Seaglide.
The best energy sources are the solar collectors on the surface and the thermal reactors underneath. Thermoreactors limit you to specific heat ranges, but the lower you go, the more familiar they are. Many people propose and nuclear reactors; I’ve never tried them, but they make give you a lot of energy for a long time and the source to charge them is abundant and pretty easy to find if you know where to look. Bioreactors are offered, but that’s too much work for me. It needs to be filled regularly, and it becomes relevant at the same time as thermal and nuclear reactors – why not just an infinite or almost infinite source of energy?
Accessories – usually, a light and spacious tank O2 is sufficient, although an ultra-high capacity is also suitable. I don’t think the speed of the Jet Ski is affected by the ailerons or the weight of your tanks, but I could be wrong. It’s quite right to swim regularly. If you use your Jet Bike a lot, you use everything. Loaded floating flippers are also suitable for gliding at sea; if you find them, it’s an infinite power for them. I’ve never seen a real use for a strong suit, and you always need a strong case.
Vehicles – in the end, you have to do it without your Shimot, but at over 900 m altitudes, it’s my favorite. I also use Seaglide everywhere, even 5m, for this source for my Seamoth. Under 1,000 feet, you can, as I said, do whatever you want. The Cyclops is a bit difficult to maneuver in some areas and extremely sensitive to significant problems. Still, the is an excellent mobile base and is slightly lighter than the surface of the s than a simple shrimp. If you know what to do with PRAWN, he can go pretty fast, but climbing is still a bit of a routine job, and he likes to be caught on every. Even a solo race with one of the cars is possible. Each well can be obtained with a van, does not need to drill anything, and any location can be reached with any vehicle (or outside, it may be necessary to park it somewhere and drive a waterfall to the site). However, if you take the Cyclops, you can take the PRAWN.
Models on Seamoth/PRAWN – 3 memory modules and depth module, ready. That’s all you need. I wear two drill handles, and when I wear PRAWN, I wear two handles, two drill handles are faster, and two handles provide extra mobility.
Once you’ve picked up your nickel and improved the depth of your PRAWN and Cyclops, it’s time to take a more significant risk. It’s the same here: If you studied well, you know where to do it. This is where I leave you; the end of the game is all you have left to explore and clarify. They’re almost done, there are still a few things to find, and they’re not entirely clear. But I believe in you. Right now, you have all the tools you need; it’s just a matter of gathering new resources and doing a little more research. Good luck, you can do it!
When you’ve reached the end of the game, I congratulate you from the bottom of my heart. You did it! Seriously, congratulations. I hope it has been as much fun for you as it has been for me, and I hope this guide has served its purpose by guiding you where to go and not ruining what you don’t want to waste! Leave a comment below if you are an old or newcomer, or if it is long enough to be archived, please feel free to contact me via PM. I like to talk to people about the guides I’ve made.
Do you have any suggestions? Are you worried? Malicious and hateful remarks? Keep her down, and Godspeed!
2020 will satisfy both classic and modern players. To get on the list, the game must be confirmed for 2020, or there must be a good reason to expect it this year. Therefore, upcoming matches with a simple announcement and no recognizable release date will not be considered.
By 2020, there will be tons of them… in the world of video games. Here are the fifteen races we expect for the first half of 2020.
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