Every MapleStory Link Skill is ranked from the worst to the best

Link Skills are transferable skills in MapleStory that can be opened at levels 70, 120, and 210 (for some characters). By improving your linking skills, you can use the skills of other names you have in the same world. They are one of the best ways to improve your character statistics and DPS for free.

A character can have up to 12 different reference skills at the same time. With so many other skills, you may wonder which are the best connecting skills and which ones you should purchase first.

We’ve worked hard and evaluated all of MapleStory Link’s skills to help you go from the worst to the best.

Don’t forget that liaison skills at a lower level are not necessarily bad; it just means that others are slightly better. Use this guide to find out which one you want.

26. Blessing of the swan knights

[Max. Level 10] Attack power and ATT magic: + 7 / 9 / 11 / 13 / 15 / 17 / 19 / 21 / 23 / 25
Abnormal resistance: + 2 / 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15
Resistance of all elements: + 1% / 3% / 4% / 6% / 7% / 9% / 10% / 12% / 13% / 15%

Cygnus Blessing was one of the game’s most vital binding skills when Status Resistance was calculated as the percentage chance of avoiding damage altogether. At one point, Nexon changed the status resistor to shorten its duration. It would be nice if the resistance to your status were more than 50%, but in reality, it is tough to reach this point. As a result, the swan blessing is the lowest on this list.

25. Closure (Phantom)

[Max. Level 2] Survival against lethal attack: 5% / 10%

You’d think Close Call would be a good binding because it could save you from death. However, it is too unreliable, and you never want to put yourself in a situation where you only have a 5-10% chance of surviving death. It is best to try to avoid attacks as much as possible.

24. Basic Aura (Jet)

[Maximum level 2] STR + X, DEX + X, INT + X, LUK + X, Weapons ATT + X, Magic ATT + X
X is random up to 35 and varies daily

Like Close Call, Link Skill’s Core Aura is too unreliable to be that big. It increases the statistics of your character with a random value, which you can improve with money, such as supernova fabric and cosmic stone. So it’s something like a paid bonding skill, but if you don’t have a lot of money to breathe, you better spend it on other money things first.

23. Iron Will (Emperor)

[Max. Level 3] Maximum power: + 10% / 15% / 20%

The iron only increases your maximum HP level. If you don’t play Demon Avenger, the maximum HP won’t matter, since each boss will still cause a percentage of your character’s HP damage. It’s also so easy to get drinks in Maplestory now that you don’t need HP anymore.

22. Blessing of the Pirates (Gunner)

[Max. Level 6] STR, DEX, INT, LUK: + 20 / 30 / 40 / 50 / 60 / 70, Max HP & MP: + 350 / 525 / 700 / 875 / 1050 / 1225, damage absorption: + 5% / 7% / 9% / 11% / 13% / 15%. Coldaun: 5 seconds

The hacker’s blessing also increases the maximum HP, as well as the MPs and all statistics. But even if it is the best version of the iron, it remains a mediocre binding force. It’s probably because the Gunners were first class who had liaison skills, so it’s a little outdated.

21. Knight’s watch (Michael)

[Max. Level 2] Chance of unfavorable resistance: +100%, duration: 90 / 110 sec. (subcooling: 180 s)

Michaels has been redesigned to have his binding ability and that of the other characters. The Knight’s Watch is perfect for classes where there is no innate view, such as the Lords of the Night, Archers, or Magi, but in other classes, it is usually useless. So it depends a lot on the characters you play.

20. Blessing of the Rhine (zero)

[Max. Level 5] Inbound damage control: 3% / 6% / 9% / 12% / 15%, protection ignored: 2% / 4% / 6% / 8% / 10%

The Rhenish Blessing increases the penetration in the defence and reduces the damage, but this does not apply to % HP attacks. The fact that this does not apply to %-HP attacks makes the binding skill quite low, and ignoring 10% DEF is also negligible.

19. Unfair advantage (Cadena)

[Max. Level 2] Attacks against weaker enemies deal +3% / 6% damage. Sample attacks with abnormal status + 3% / 6% damage.

An intense attack causes more damage to lower-level monsters than you and monsters with any status condition. This connection capacity is not so great unless you play a character without financial resources, relying on lower-level Mafia monsters. This is inefficient for bosses, as they are usually at the same or higher level than you, and bosses generally have no status requirements.

18. Combined Blessing of Murder (Aran)

[Maximum level 3] Combo Kill Marble EXP: + 400% / 650% / 900% (constant)

The following three bridging skills will help you train and progress much faster. They’re all worth it when you have the time. With Combo Kill Advantage, Combo Kill Orbs gives you extra EXP with almost ten times the maximum power.

17. Rotor resistance (Evan)

[Max. Level 3] Turning time: + 30% / 50% / 70%

Rune persistence increases the duration of the rune buffer. It can be used to polish the time of express trains to the last 4 to 5 minutes, which is important.

16. Blessing of the Elves (Mercedes)

[Maximum level 3] Returns to Elluel (Hypothermia: 1800 sec.)
Additional effect: Ongoing received 10% / 15% / 20% EXP surcharge

And the best connection to speed up the workout is Elwen Blessing. It allows a constant increase of 10-20% in the EXP of the samples and makes it possible to teleport to Elluel every 10 minutes.

15. Chin-edge (Hayato)

[Max. Level 2] All indicators: 15 / 25, increase attack capability: 10/15, Magical attack power increase: 10/15

Hayato’s Keen Edge resembles Cannoneer’s Link Skill but replaces the HP and MP bonuses with Weapon and Magic ATT. This method is much more valuable and would usually cost a lot of Mezons or money to reproduce.

14. Ghost instinct (Phantom)

[Maximum level 3] Critical level + 10% / 15% / 20%

Ghost Instinct increases the chance of reaching a critical level by 10 to 20%. Critics do much more damage than ordinary punches, and very few classes can achieve a 100% probability of criticism on their own, which makes the Link skill very valuable.

13. Conditions (Angelic Buster)

[Max. Level 3] 60% / 90% / 120% skill damage within 10 seconds when active. Coldaun: 90 seconds. The effect of the skill is halved when used in conjunction with the liaison skill.

General conditions significantly increase damage within 10 seconds. It may not seem like much, but the +60% increase in damage is one hell of the asteroid, especially for classes that depend on damage from explosions, such as Luminous, Night Lord, Double Blade. But this skill still applies to any DPS character.

12. Bravado (Hong)

[Max. Level 2] Enemy defense Ignored: + 5% / 10%, Damage: + 9% / 14% against enemies with 100% HP.

Housing is a relatively new class of character. Because of the connection skills, you can ignore 10% DEF and increase the damage by 12% when attacking healthy monsters. This skill is useless against bosses, but it can be useful for the crowd to help a beast that you usually wouldn’t be able to eliminate.

11. Illuminated Flush toilet

[Maximum level 3] 10% / 15% / 20% of enemy DEF ignored

Ignore 10-20% FED with the Light Wash Link skill. This is mentioned above because it’s a constant passivity that you can use in all games.

10. Nobility (Adele)

[Max. Level 2] +1% / +2% damage per party member (including yourself), up to a maximum of 4% / 8%. +2% / +4% damage to the boss

Adele is the new class of MapleStory, and she seems to be pretty strong. Your linkability, Noblesse, increases the damage by 2-8%, depending on how many party members you have up to 4. It also increases the damage to the bosses by 5%. It’s a good skill when you’re at a party or with a boss.

9. Hybrid logic (Xenon)

[Max. Level 2] All indicators: 5% / 10%

Hybrid logic increases all statistics by +5-10%. A rather boring, but still very difficult to link possibility for any class, except Demon Avenger.

8. Unleashed anger attacks (Demon Slayer)

[Level Maximum 3] Attacks of a sample forest – Damage: + 10% / 15% / 20%, extra rage absorption: 10

It’s a big problem to be in a state where the enemy boss suffers +20% extra damage from unleashed anger, given that MapleStory today is only a late forest game.

7. Concentration spirit (animal trainer)

[Max. Level 3] Boss damage: +4% / 7% / 10%
Critical rate: + 4% / 7% / 10%
Maximum power + 3% / 4% / 5%
Maximum power MP: + 3 % / 4 % / 5

Link Skill Tamer, Focus Spirit is a mix of other linking skills. This gives you a better chance to criticize, damage the boss, and receive HP and MP bonuses. Because it is more versatile than the others, it gets a higher place on this list.

6. Court of Justice (kinesis)

[Max. Level 2] Critical Damage: + 2% / 4%

A court decision leads to +4% critical damage. It may not seem like much, but when we talk about the total damage of tens of millions and more, it’s a lot. Since critical damage is the penultimate calculation to measure real damage, it is more important than base attacks or damage caused by amateurish patterns.

5. Slaughter tides (illium)

[Max. Level 2] Activated when traveling a specified distance. Maximum number of batteries: 6 times, duration: 5 seconds, damage per battery: + 1 % / 2 %

The Battle Flow is a pile of critical skills, maximizing damage by +12%. It is super easy to stack because it is easy to enter, and the damage caused by amateurs is constant and considerable.

4. Solus (Arch)

[Max. Level 3] Upon activation, damage increases by 1% and damage increases by 1% / 2% / 3% perstack.

The Ark of Ecstasy resembles the river from the Battle of Elium. It’s a stack connection skill that blocks +16% damage, but you should attack something instead of stacking it. Because it is more reliable and more extensive than the battle stream, it occupies a higher position.

3. Spirit of freedom (resistance)

[Max. Level 8] Within 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 seconds after repair there will be no damage.

The bronze medal for the MapleStory Link Skills goes to the spirit of freedom. There’s up to eight seconds of invincibility after a death break. This is the boss’s best skill because you always run the risk of being killed with caviar if you fight bosses. This problem comes with this possibility and gives you a full 8 seconds to give yourself up and reposition yourself. If you plan to order, you want to keep it in your pocket.

2. Elementalism (Cannes)

[Max. Level 2] Continuously increasing damage: 5% / 10%

The two best connection capacities provide the same number of statistics but to different extents. Elementalism increases damage by +10%, while anger increases damage by +15%. Damage is MapleStory’s most important statistic, so it’s not surprising that these two get the top spots.

1. Wild Wrath (Demon Avenger)

[Max. Level 3] Damage: + 5% / 10% / 15%

As mentioned before, Wild Rage offers +15% damage, which is simply the best link skill on MapleStory. In MapleStory, the damage is the result, so the percentage increase in damage is incredible. You want to prioritize wild rage and elementalism for your first two communication skills, so make sure you train Demon Avengers and Cannes to the required level.


These are the best skills of MapleStory Link, in order of importance. Link Skills are one of the best ways to improve statistics, damage, and survival. Don’t forget to check out our MapleStory alignment guide with the best practice areas to unlock more skills.

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