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Don’t touch anything, please.

Don’t touch anything, please.

Don’t touch anything, please. Don’t touch anything is a mysterious puzzle game developed by Four quarters You’re standing in front of a small car with a monitor and a red button. Can you resist a touch?

There are 25 endings to discover, and I offer a complete solution for each of them below. If you get stuck during the game, look here for Don’t touch anything at the end of.

End 1: Peaceful

When you start the game, the man tells you to look at the screen in his place. Be patient and wait until he comes back without touching anything to finish the first part.

Don’t touch anything, please.

If you wait another three minutes before touching something, you get an ergophobic performance.

Performance You can only get a logo by going to the pause screen and pressing the button that touches the O in Please do not touch any phrases at the bottom of the screen.

End 2: Disobedience

You might find other things before you get there, but if you press the red button 20 times. The car is immobilized.

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Disobedience is obtained by first pressing the red button.

End 3: Atomic mushroom

When you press the red button, a switch appears underneath. Press the switch to blow up the city in a huge cloud of smoke!

Don’t touch anything, please.

End 4: Satan

Press the red button twice to open the three button panel above. If you look at the instruction poster in the top left corner, you will see some Roman numerals on the right, which are placed vertically downwards on the sides. The idea that they are horizontal opens the code (I III II II III I). Press in this order on the control panel with three buttons, 1 3 2 2 3 1, to open the lever.

Don’t touch anything, please.

Pull the lever to the left in front of the ten-digit field. Enter the code 8367 to one decimal place. This code is taken from the numbers in the upper half of the formula in the user manual of the poster. When you enter them, you will see a field with green buttons.

Use the green buttons to complete the star dots in the figure below.

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End 5: We observe.

The hammer is opened by pressing the red button 15 times. Take the hammer and destroy the monitor. The display freezes and shows ?.

Don’t touch anything, please.

Click on the question mark and the game ends. Take a good look at the four corners of the last screen to see the four characters you have to remember later. It’s the timer, the eye, the waves and the key. Don’t worry about it. Just carry on where you left off. You will receive the fee. We’ll keep an eye on you.

End 6: Back to the past

Press the red button twice to open the three button panel above. Enter the code, 1 3 2 2 3 1, to open the lever Pull the lever to the left and the 10-digit field opens to the right of the red button. Look at the lower half of the equation on the educational poster. You have 8 in a square + 3 in a square. Don’t worry about adding, just type 8 2 3 2 in the 10-digit field.

Don’t touch anything, please.

When you enter this text, a small date display appears with two arrow keys, one pointing to the left and the other to the right. Press the left arrow key to return to the past tense.

End 7: Back to the future

All steps are the same as at the end of step 6, except that instead of pressing the left arrow key, you press the right arrow key to see the city in the future.

Don’t touch anything, please.

End 8: Yin-Yang

After pressing the red button 8 times, a screwdriver appears on the right. Use a screwdriver to unscrew the plate in the upper right corner. Underneath there are four coloured buttons.

Don’t touch anything, please.

Look at the instruction poster and read the second instruction. He says GBB will hammer you. Grab is misspelled and is actually color-coded. Green, red, blue. Press these buttons to exit Yin-Yang.

End 9: Black hole

Press the red button twice. Enter the code 1 3 2 3 1 in the control panel with three buttons. Pull the lever to the left to open the control panel with the green buttons and buttons 1-4.

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Look at the order of the instructions on the instruction poster. You go 1, 2, 4, 3. Enter this code 1 2 4 3 on the buttons 1 to 4 to close the black hole.

End 10: Folding machine

Press the red button twice. Enter 1 3 2 2 3 1 into the control panel with three buttons. Pull the lever to the right to open the binary field. Look at the instruction poster, and to the right of the word job, you have a number of points, some of which are easier than others.

Don’t touch anything, please.

Light grey dots mean 0 and dark dots mean 1. Enter this code in the binary field. So the end of Bender will be 0 0 0 0 1.

End 11: UFO

Press the red button twice and enter the code 1 3 2 2 3 1 on the three-button keypad. Look at the arrows on the instruction poster.

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You can see they’re pointing to the top left, top right, top left. Enter this order in the Do not do buttons. Therefore, press the top left, top right, top right and top left buttons to end the UFO.

End 12: Meteors

This end is rather complicated, so get ready for a puzzle that is a little longer than the others.

Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Pull the lever to the left and enter the code 8 3 6 7 after the decimal point (this code is in the upper half of the formula on the instruction poster).

We must now calculate the missing numbers in the third point of the instruction poster. If you want to continue, the answer is 1 2 1 , but I will explain the reasoning in the next paragraph.

This series counts as one and two. One is 1, so there’s a 1, or 11. The other one is 11, so there are two or 21. The third one is 21, so there is a 2 and a 1, which makes 1211, and that is the answer to the riddle. To continue, you have a 1, a 2 and two 1’s, that’s 111221.

Tap 1 2 1 1 on the 1-4 keybar to open the three notes on the left side.

Don’t touch anything, please.

Remember the recommendation to wear headphones during a competition? You have to hear the background music clearly, because the musical code is in the music. The background music has notes that are exactly like the three keys you hear. Listen to them and repeat them on your little keyboard.

Remarks: high, high, medium, low, high. Enter this before the end of the meteorite.

End 13: Kthulhu

Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. To open the screwdriver, press the red button again 6 times. Take a screwdriver and use it on small wires directly under the monitor. The digital display appears to the right of the reset switch.

Don’t touch anything, please.

Click the Don’t do it more than once button to remove it, which will bring up the words Pisano Leonardo. This is a reference to Leonardo Pisano Fibonacci, who invented the Fibonacci sequence. The next number in the sequence is the sum of the two preceding numbers. It starts with 0 and 1.

Pull the lever to the left to open the decimal point and then enter the Fibonacci series 0 1 2 3 5 8 1 3 for the end.

End 14: Green

Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Turn the arrows on the poster with the instructions upside down so that they are in the right direction in your head or on a piece of paper. They now point to the bottom right, bottom left, bottom left and bottom right.

Don’t touch anything, please.

Press these buttons under Do not do. This means the bottom right button, the bottom left button, the bottom left button and the bottom right button. This opens the encoder panel on the right side and the strange D4 unit on the top right side.

The odometer reads 2 7 6, so press the grey button until the odometer reads 2 7 6. Then press the red button on the measurement panel to complete the process.

End 15: Urban event

Luckily, you have a chance to stop the city from flourishing. You can press Reset until you receive it.

Don’t touch anything, please.

The plane will fly over the city. Press the red button to release the bomb. For each fly you have 4 bombs to drop, then 3 bombs to drop, then 4 bombs and so on. They’ll fly a little lower every time. You must completely destroy the city before you land.

Don’t touch anything, please.

Pay attention to the last screen on landing. Some letters flash, Y, R, B. You have to memorize them before the end of the 19th century.

End 16: Foreign invasion

Press the red button 15 times until the hammer appears. Break it with the hammer on the red middle button. Keep destroying it until the alien arrives. Meet the stranger, and the little pods will multiply.

Don’t touch anything, please.

Hit each of the pods three times, then follow the central alien. You must complete this mini-game before the blood flows to the reset button.

At the end you will see a screen with four characters in the corners. Pay attention to these symbols as you will use them later. They are the eye, the key, the hourglass and the waves. The game is over. Just download it again to continue.

End 17: Death Star

To do this, you must either wait until midnight or set your computer clock to 11:59 and 30 seconds.

Press the red button 8 times until a screwdriver appears. Use a screwdriver on the poster with instructions to show the strange clock. There are also several comments (B4, D1, D7). We’ll use it later.

When each hand reaches 12, the green light comes on. At midnight all hands will point to midnight and all three lights will turn on. If that happens, there’s a ticket out.

Don’t touch anything, please.

The ticket opens the code to be entered in the field with the three buttons. To find out, count the number of black squares in each row and print them from bottom to top.

My example (x – black square) :

Don’t touch anything, please.

x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x

x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x

x x x x x x x x x x oh

o o o x o

x o o o

x o o o

If we count x in each row from bottom to top, we have 1 1 1 1 1 3 2. Your code is different if you do not receive the same ticket.

End 18: 666

Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Press the buttons under the Don’t Execute menu in the End 14, right bottom, left bottom and right bottom menus to display the counting bar on the right side.

Click on the counter of 6 6 6 to open the icons. Press all symbols until only the four symbols you saw at the previous end light up. It’s Hourglass, Key, Eye and Waves.

Don’t touch anything, please.

As soon as the four symbols in the picture above indicate the end, it will be played back.

End 19: Sandworm

Another tricky end! Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Pull the lever to the left to open the 10-digit field. Enter 8 3 6 7 to open the panel with the green button.

Don’t touch anything, please.

Remember the notes behind the didactic poster? They wore D7s, D1s and B4s. There’s one missing, and that’s the F4. Press the green buttons assuming that A – F goes from left to right and 1 – 7 from top to bottom. You have to press the buttons from left to right and top to bottom while writing, otherwise it won’t work.

After pressing five keys, the D4 field opens with the hash key. To open the screwdriver, press the red button again 6 times. Use the screwdriver in the upper right corner to open the multicolored buttons.

Remember the letters that blink at the end of the 15th day? Y is yellow, R is red and B is blue. Click on the colored buttons to open the strange panel below. It’s only half open right now.

Don’t touch anything, please.

Look at the markings around the lid of the plate. When read from left to right, they give the numbers 4 0 2 0. Click on these numbers, 4 0 2 0 in the 10-digit field to fully open the foreign field.

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Place the diamond on the right side of the foreign panel and press the left button to complete the process.

End 20: Stanley

If you finish the end, you can do the end of Stanley. The pending entry is displayed on the monitor. Press the red button and then press any other red buttons that appear. After doing this six times, the words Thank you for your cooperation will appear on the screen. You got the job, S.

Don’t touch anything, please.

End 21: V for vendetta

If you now click on the reset button, a small booklet should appear at the bottom right of the screen.

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It’s a passport. You can accept or deny access. Press the red button marked X to forbid access.

End 22: Tear in the world

Press the red button once and a light grey arrow will appear on the right. Click on the area next to the gray arrow to display the little red arrow. Follow the path of the Red Arrow to open the other one. Hold down the arrows and open them until the green bar opens.

Don’t touch anything, please.

When the green field is open, press the buttons until the whole field turns yellow. Each time you press a key, the key and the surrounding keys are turned on or off. Start at one of the corners and continue until all the buttons light up.

End 23: Pluto

To this end, there are two sections. First, get the code you need. You then restart and use the code in the second part.

First part:Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Pull the lever to the right. Take the small scanner at the bottom left of the device and use it to identify a few numbers near the screw-locked panel. See figure below.

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The numbers are displayed:

0-23

1-4

2-1

The numbers on the right are positions and the numbers on the left are values. So in positions 2 and 3 the value is 0. Position 4 is 1 and position 1 is 2. He gives us the order of 2001.

Restart the car.

Part 2:Press the red button three times and enter the code 1 3 2 3 1 on the three keypad. Pull the lever to the left and enter the code 2 0 0 1 just found in the 10-digit field. This opens the locking mechanism. Turn it until it appears on the screen. PLU TO. Press the faded button below to open the button.

Press the red button of a screwdriver 6 times and open the panel with the coloured buttons. Press Red, Red and Red to open the lock.

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Use the locking key to end this situation.

End 24: Morse code

Press the red button three times and enter the code 1 3 2 2 3 1 on the three-button keypad. Pull the lever to the right. Do not use the scanner above the buttons below the Do Not Do buttons.

Don’t touch anything, please.

In between you see the word Morse code with arrows pointing up and down. Do not use it to display three letters DOT. Convert this to Morse code and enter the answer in the binary field.

With the Morse code translator, you can see that the word Dot is translated into …–

If the line is 1 and the line is 0, then we can move the line to 1 0 1 1 1. Enter it in the binary field to complete the process.

End 25: Coffee machine

As soon as you’re done with 24 hours getting out and restarting the car, the guy comes back and says it’s a coffee machine. If you now press the red button, a cup of coffee will appear. You can take a sip while you watch the credits.

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Congratulations on going this far! There will be other material soon.

 

 

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